Maya best approach for rigging approach for basketball jersey with different topology
on 08-20-2011 10:04 PM
I've got a character wearing basketball shorts and a jersey, the clothing's topology is different than the character underneath. What would be the best approach for weighting the clothes so they don't crash with the character. And is Maya cloth worth investigating. This is not for a game it's for an animated sequence. I should also mention it's not that important if the cloth behaves like cloth, I would be happy with frozen jersey.
Last edited by malcolm; 08-20-2011 at 10:08 PM..