Author : jdvi


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eyo's Avatar
Old (#1)
Hey there just thought I would toss up a little thread to keep me on track. My goal is to do a hi poly fire hydrant from scratch in Zbrush to see what I can come up with. Certain parts worked pretty well, while others really required more brute force, it was a real learning process to say the least. Here it is in a clean state, from here I am going to play around with a little wear and tear.

If I were to do this again I would definitely build out more of the core mesh in max to keep things organized and then put it over to ZB to utilize the radials and then of course denting it up. Anyways gotta keep going! Comments welcome, thanks for looking!
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eyo's Avatar
Old (#2)
detailed up and done
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makecg's Avatar
Old (#3)
careful I smell jeremiah_bigley coming - lol jk
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gsokol's Avatar
Old (#4)
The nuts on the openings of the hydrant could show a little more wear. Whenever the valves are opened or closed I'm sure that those nuts get torqued a little bit and would probably be more rounded around the edges.
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Offline , dedicated polycounter, 1,411 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
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KennyTies's Avatar
Old (#5)
The symmetrical cuts on the top should be taken out. They seem weird and out of place when I look at it. Other then that looks like a good start.
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letronrael's Avatar
Old (#6)
lol @ makecg
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jeremiah_bigley's Avatar
Old (#7)
:/ I sowwy!

I feel your hydrants bolts are all a bit large? Makes your whole hydrant feel a bit toy-like/unrealistic. And the cylinders protruding out kinda weird me out as they look like they were not modeled in, just kinda floated on top... But if your reference is like that then whatever keep it up!

You should texture it like this: Link!

Last edited by jeremiah_bigley; 08-20-2011 at 09:24 PM..
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