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created Sci-Fi Space Station Cooridor
on 08-16-2011 03:03 PM
Hey guys starting a new project, trying to learn HP to LP modeling as well as modular construction based on a grid. I create a HP floor here, i cannot help but think its missing something. The scene will be a Space station corridor. Im not going for a destroyed look, more of a lived in look so i wanted the floor panel to be walked on which is why i used big panels.
Im working off a handful of references, i think i plan to have windows on the right side exposing space.
Last edited by nick2730; 08-16-2011 at 03:07 PM..
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, polygon,
736 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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Are your extrusions a straight 90 degree angle? Because from these angles it looks like that. And if that's the case..your normal map bake won't probably be able to do much with is and come out flat
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, dedicated polycounter,
1,842 Posts,
Join Date Jun 2009,
Location San Diego, CA
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no they are a slight 25-45 degree angle. Should i make them more i already did a bake test and everything worked ok
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, polygon,
736 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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If it looks fine in the bake then it's chill.
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, dedicated polycounter,
1,842 Posts,
Join Date Jun 2009,
Location San Diego, CA
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your meshes look great man...

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, card carrying polycounter,
2,262 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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well who am i too argue with the cat. Thanks
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, polygon,
736 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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High polys look good. I understand how you feel thinking something is missing, but once you get a texture on there it will all start to come together. Keep it up!
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, polycounter,
875 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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starting playing with texturing, here it is in unreal
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, polygon,
736 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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Looking pretty good,mabey in the spec put some foot prints or scuff marks?
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, polycounter,
875 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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have not gotten to spec map yet, but good idea thanks
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, polygon,
736 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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