"aight so the texture on your ak47 reads nothing like metal, it has no material definetion its just all noise noise noise. Thats not how metal is it reads more like concrete atm. And I'm willing to bet money the handle isn't made of wood"
I heartily agree mate. That AK-47 was done before I learnt how to hand-paint good metal textures. That will most probably be re-done or fixed up. The only reason i hesitate on this is that the gun currently looks really good in-game. As this weapon is made for FPS Creator, Im trying to make it look good in FPSC. The shader I am using really smoothes out the model and makes the texture look less noisy. Thanks for the great crit though... I will keep that in mind.
And actually, take a look. AK-47 handles ARE made of wood;
"As for the g36c (and possibly all the other guns) it looks like u just slapped a pic of a g36c on it. Don't do this, try to handpaint the values and define the materials yourself, it'll look better and you'll learn more about painting."
Actually, the G36 was a speed job. It was done using a mixture of hand-painting AND using ref. images. These were made to look realistic as possible which is why I used ref. pictures. But I myself have realized that hand-painting is the way to go, which is why ALL my future guns will be HAND-Painted (as seen in this post: http://forum.thegamecreators.com/?m=...42833#m2242833
Anyways, thank you for the crit, I will keep that in mind as I go forward. The AK-47 texture will most likely be edited and the new guns i am making will all be hand-painted. Im a bit hesitant to re-do all the guns as this pack must be released by the first week of September and what with having to finish modelling, rigging, animating and importing few guns into the engine, this is not going to be an easy feat to accomplish, and i really dont want to make it harder!