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Easiest way to make a height map from a model?

polycounter lvl 18
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odium polycounter lvl 18
This is something for some reason I should know, but haven't actually got around to figuring out, and it may seem pretty basic so stay with me.

I need to create some height maps for POM, but for some reason every effort I do to create them using various tools, xNormal/Crazy Bump etc, they never seem to come out how I would imagine them. The engine reads the height map as greyscale data, with white being the highest point and black being the lowest, its a standard POM solution. Which would mean then, that in the following example, the back would be a single shaded colour and the bricks would be a sort of gradient effect:

bricks_meh.jpg

Yet for the life of me, I can't seem to get that result from using the mesh directly, or the normal map itself even... And its puzzling me, to be honest lol.

Like I said, this is as basic as it probably get, but I'm having a bit of a brain fart. So any help or tips would be awesome, cheers guys.

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