Hey guys! This is a small maya mel script I wrote recently and i thought i'd share it with you guys here.
Since I'm rigging a lot, I often found myself doing similar, smaller tasks, over and over again. So I thought, why not just automate these smaller tasks, by implementing them in a script..
Now, I am aware that this script doesn't do anything mind blowing, but it does often help speed these smaller tasks up.
I am also aware that the name "Rigging Multi Tool" is really a bit of an exaggeration, but I thought it would sound cool
Some stuff about scripting I saw in Digital Tutors tutorials, it showed different approaches to solving problems with scripting. Some other stuff I learned by "using" the autodesk mel help document.
If you have the time, check it out and tell me what you think!
the link: http://www.creativecrash.com/maya/do...ing-multi-tool
What it can do:
It allows you to quickly
- Parent the selected objects sequentially
- Match an object's position to another
- Match an objects's translate, rotate attributes to another's
- Rename the selected objects