Author : Lonewolf


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MiAlx's Avatar
Old (#1)
Hey guys! This is a small maya mel script I wrote recently and i thought i'd share it with you guys here.

Since I'm rigging a lot, I often found myself doing similar, smaller tasks, over and over again. So I thought, why not just automate these smaller tasks, by implementing them in a script..

Now, I am aware that this script doesn't do anything mind blowing, but it does often help speed these smaller tasks up.

I am also aware that the name "Rigging Multi Tool" is really a bit of an exaggeration, but I thought it would sound cool

Some stuff about scripting I saw in Digital Tutors tutorials, it showed different approaches to solving problems with scripting. Some other stuff I learned by "using" the autodesk mel help document.

If you have the time, check it out and tell me what you think!




the link: http://www.creativecrash.com/maya/do...ing-multi-tool

What it can do:

It allows you to quickly

- Parent the selected objects sequentially
- Match an object's position to another
- Match an objects's translate, rotate attributes to another's
- Rename the selected objects



Last edited by MiAlx; 08-01-2011 at 05:01 AM..
Offline , triangle, 256 Posts, Join Date Jul 2010, Location Vienna, Austria Send a message via Skype™ to MiAlx  
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haikai's Avatar
Old (#2)
Thanks, this is a nice collection of functions. I especially like the multi rename because it's always irritated me that I couldn't just tab key to the next object in the outliner.
Offline , polygon, 607 Posts, Join Date Mar 2010, Location Redwood City, CA  
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MiAlx's Avatar
Old (#3)
Hey haikai, glad you like it! Yea, renaming in maya is not always a quick process, especially if you have multiple objects.
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sama.van's Avatar
Old (#4)
"Please log in to continue"
Offline , polygon, 659 Posts, Join Date Mar 2007, Location Mie-Tsu (Japan) Send a message via MSN to sama.van  
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