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hamzaaa's Avatar
Old (#1)
Hi everyone,

as you can see from my post sum, I am kinda new to this forum. I am also kinda new to the 3D modeling scene and I wanted to share my first ever model with you to get some critiques. Don't hold back, I can take it

Here is the reference I am using:
http://upload.wikimedia.org/wikipedi...20er-Jahre.gif

http://www.requisitenreindl.de/image...asse_big_1.jpg

You may notice that I am not sticking to my reference perfectly. The images below are the high poly model. I am planning to bake this to a low poly. I also want to add those nice ornaments from reference picture2 (propably via Photoshop because I am not experienced with scultping at all) and texture this thing.
I do all this just for learning purpose because I am pretty newbie ^^







thanks for reading!

Last edited by hamzaaa; 09-09-2011 at 03:29 AM..
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hamzaaa's Avatar
Old (#2)
Some update. Sorry for the crappy previous renders ^^


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Twister3's Avatar
Old (#3)
That is a nice looking register!

One thing I'd probably change is the size of the buttons. You can see in your reference that the buttons almost touch each other.
The other thing is the lock on the bottom. In your reference its actually built into the wooden panel but in your model it is sticking out.

Are you going to model the display as well or are you going to leave it as a big hole?
Do you have any plans to bake and texture it? I'm sure it would look cool with all that shiny material!

Oh and welcome to the 3D modeling scene!
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hamzaaa's Avatar
Old (#4)
Hey,

Well, I am not sticking to the reference to the fullest. I am just taking some inspiration and model like I feel it looks good. And I feld that the lock sticking out may add more detail and break up the big plane areas. ^^
I don't know yet if I will model out the display and I am planing to bake it to a lowpoly and texture it.
thanks a lot for your answer!
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hamzaaa's Avatar
Old (#5)
some progress

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hamzaaa's Avatar
Old (#6)
small update, some things look a little too shaded and extruded because they are floated (the big handle where it is attached to the cashbox and the lock where the key is sticked into)


Last edited by hamzaaa; 08-04-2011 at 04:46 AM..
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Twister3's Avatar
Old (#7)
Why did you use floaters if you don't mind me asking?

I mean those surfaces aren't bent so I imagine it would be rather easy to model in the round shapes of the handle and the lock.

That way (without floaters) you won't get problems when you bake AO for example.
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hamzaaa's Avatar
Old (#8)
I don't mind if you ask. Well, I just thought it would be easier rather than cutting into the surface and stuff. As I am pretty new to modeling I chose this easier solution. But you have a point regarding normal maps. I will try really modeling it into the surface. Thanks mate ;)
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jordan.kocon's Avatar
Old (#9)
Nice work man, no crits, it's a great looking highpoly model
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TylerFluharty's Avatar
Old (#10)
This is looking great to me bud.
Those renders are really clean, are you using Maya or Max?
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hamzaaa's Avatar
Old (#11)
Hey guys,

thanks a lot! I am using 3ds Max 2012
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hamzaaa's Avatar
Old (#12)
Hey guys,

finally after some time an update. I called the highpoly quits and tried to bake this thing. It took some time because this was my first low poly modeling + bake ever!! I didn't do any photoshop cleanup etc. yet. If you see some things I need to improve, please tell me but in a newbie friendly manner

The lowpoly has 5515 tris. I tried to keep the roundness of that piece but I think the tricount is too high but I don't have the experience, what do you think?

I took the screens from marmoset, somehow when I added an AO the model just became grey and the AO didn't seem to work, do you know what's the problem?

Screens and Wires: (sorry for the kinda crappy light setup)







Enjoy and thanks in advance for your advice ;)
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hamzaaa's Avatar
Old (#13)
Hey,

I updated the geometry and I am now left with a Tricount of 3798. Do you think this is a more appropriate tricount? I punched down the Handles and some other pieces and cleared some surfaces to be flat and let the normal map do its job. There are still errors in the Normalmap which require fixing, but I will do this later.






Thanks a lot for your help!
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hamzaaa's Avatar
Old (#14)
Hey guys,

yet another update. I punched down the tricount by applying tips and critiques I got around the web. As you can see the buttons are now only planes which will later look correct using an alpha map.
The tricount is now 2417.



Now I think I can call the normal mapping done and I will start texturing. I will of course show you the progress.
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hamzaaa's Avatar
Old (#15)
Yet another update. Before starting to create the diffuse I wanted to add more detail to the normal map. I did that using Photoshop and nDo:

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hamzaaa's Avatar
Old (#16)
Weeee another small update. I blocked out some colors and tested out first diffuse and specular maps. What do you think of the colors etc?

Remember the reference: http://upload.wikimedia.org/wikipedi...20er-Jahre.gif

I am not sticking to it 100% but I will try to mirror at least the main body.



I need your opinions!!
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n88tr's Avatar
Old (#17)
is that red stuff supposed to be wood?
if so it looks nothing like wood
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EmAr's Avatar
Old (#18)
I think it's possible to make wood look like that with transparent paints etc. It didn't look unfamiliar to me.
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myles's Avatar
Old (#19)
Doesn't look far off polished wood to me, n88tr's just being a harsh ass.
Think there might be a tad to much purple in there, and you could do with a few lighter red highlights in the diffuse. Also introduce some scratches into the diffuse (as if the polish had been rubbed off)
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hamzaaa's Avatar
Old (#20)
No it's not wood. If you look at the reference you see that it's like tinted, brushed metal or something.

@myles: yeah I will definitely add scratches and all that cool stuff. This is just a first quick test. But thanks for the advice
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Oniram's Avatar
Old (#21)
brushed metal? get out of here thats totally wood :P you can tell from the wear of it. and generally from the wood pattern. lol

here's some more references for you to clarify.

http://www.reklame-auktion.de/03_reklame/img/Rc0547.jpg

http://www.mz-web.de/ks/images/mdsBi...693542883l.jpg

http://www.reklame-auktion.de/03_reklame/img/Rc0158.jpg

also (for next time): dont make your edges so tight when doing the high poly.

Last edited by Oniram; 09-02-2011 at 06:08 PM..
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Ruz's Avatar
Old (#22)
seems like you have just 'registered' on polycount
http://www.mikerusby.com/
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hamzaaa's Avatar
Old (#23)
Oh damn, I have to apologize. I found some more ref pictures and you are right... it's wood. Shame on me I bow to thy feet ^^
Okay attempt number 2. How do you think the wood is looking? ^^
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Jackablade's Avatar
Old (#24)
The base and cashdraw are wooden in most of the shots. The rest looks like metal with a tacky fake wooden veneer over the top, hence why it doesn't really look like real wood. It's particularly obvious in that third reference shot where a lot of it has worn off the curved bit on the left hand side.

Last edited by Jackablade; 09-03-2011 at 03:12 AM..
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hamzaaa's Avatar
Old (#25)
I found some more screenshots on the web which make me more tending to think that it really is wood, but I am still a little unsure ^^

http://img1.classistatic.com/cps/bln...258cd0_20.jpeg

http://img1.classistatic.com/cps/bln...185emf_20.jpeg

http://img1.classistatic.com/cps/bln...3868i6_20.jpeg
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