Reply
Reply
 
Thread Tools Display Modes
Olli.'s Avatar
Old (#1)


comments/crits/suggestions, all welcome.

progress will be slow since im in the army but will work on this whenever i have a weekend leave.

Last edited by Olli.; 08-06-2011 at 12:34 PM..
Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

n88tr's Avatar
Old (#2)
Looking good so far keep going
Offline , dedicated polycounter, 1,328 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
   Reply With Quote

sneakymcfox's Avatar
Old (#3)
Can't really see it as the render is so decontrasted and dark, If it's a high poly maybe try Artem volchik's tutorial
Offline , triangle, 253 Posts, Join Date Aug 2009, Location Helmdon,UK  
   Reply With Quote

Olli.'s Avatar
Old (#4)
did a bit of work on it and also made a proper render


Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

sneakymcfox's Avatar
Old (#5)
Your edge thickness looks a little tight and doesn't look like it would bake very well, other than that it looks good and the renders look better, hope to see more soon
Offline , triangle, 253 Posts, Join Date Aug 2009, Location Helmdon,UK  
   Reply With Quote

Xendance's Avatar
Old (#6)
I can't see the trigger guard... I assume you haven't done that yet?

PS. TJ -764
Offline , triangle, 437 Posts, Join Date May 2010,  
   Reply With Quote

Olli.'s Avatar
Old (#7)
Ive always gone with an unrealistically smooth edge style before to help baking, but this time i decided to go for a more realistic approach and keep the edge smoothness to what it is on the real thing.. i might go ahead and adjust the edges once i get the results of the first bake but for now ill keep it as it is.

trigger, trigger guard and magazine attaching knob thingy are all unfinished.

TJ 242

20877862 seconds

Last edited by Olli.; 08-07-2011 at 04:38 AM..
Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Olli.'s Avatar
Old (#8)


finished

will take some refs at next week's camp, and then will fix whatever mistakes i find.

after that its low poly-ing and UVing for a few weekends.
Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Temexter's Avatar
Old (#9)
Looks awesome

If u'r intrested in supporting FDF mod for Project Reality, pls come to #prfdf @quakenet...

More info: http://www.realitymod.com/forum/f388...-1-2011-a.html
Offline , null, 1 Posts, Join Date Aug 2011,  
   Reply With Quote

Olli.'s Avatar
Old (#10)
Finally managed to get to the next stage on this project.

The low poly model is done and UV mapped. Both AO and normals have been baked. I made 2 quick renders with the 100% unedited bakes, so there are some small things to fix, but I'll get on with that tomorrow.




Will get started on the texture tomorrow.


6,2k tris
Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Olli.'s Avatar
Old (#11)
Been forgetting to keep this post up to date for a while.. heres a turntable of the new texture, and also a short video of the beginning of my rigging progress for ce3


Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Millenia's Avatar
Old (#12)
Looks ace - the edges are a bit sharp but it's a nice accurate model. I wanted to model this as well but I never got around to it.

So many mornings left 4 you :P
I luckily got out in October 2010!
Portfolio | 3D artist @ Born Ready Games
Six Million Polygon Man - "Gentlemen, we can retopo him. We have the Zbrush."
Offline , polygon, 524 Posts, Join Date Jun 2008, Location Guildford, UK Send a message via MSN to Millenia Send a message via Skype™ to Millenia  
   Reply With Quote

Olli.'s Avatar
Old (#13)
Alright so heres some news on this:
I dont consider this finished, because im not too happy with how the gun looks right now, but I did sort of stop working on this when i got out of the army to focus more on environmental work (which is why nothing has happened for over 6 months)

Anyways, Im going to try and get some time to redo the texture (again) and finalize all the animations for crysis 2.

Also, a while back, the model was actually used in an insert about the RK-62 on a Finnish national TV programme called "Puoli Seitsemän" on 27/4/2012 and I forgot to post about it here.. so here are some pictures from way back when.


Offline , polygon, 569 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount