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created Finnish Army RK-62
on 07-31-2011 07:10 AM
comments/crits/suggestions, all welcome.
progress will be slow since im in the army but will work on this whenever i have a weekend leave.
Last edited by Olli.; 08-06-2011 at 12:34 PM..
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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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Looking good so far keep going
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, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
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Can't really see it as the render is so decontrasted and dark, If it's a high poly maybe try Artem volchik's tutorial
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, triangle,
253 Posts,
Join Date Aug 2009,
Location Helmdon,UK
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did a bit of work on it and also made a proper render

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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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Your edge thickness looks a little tight and doesn't look like it would bake very well, other than that it looks good and the renders look better, hope to see more soon 
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, triangle,
253 Posts,
Join Date Aug 2009,
Location Helmdon,UK
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I can't see the trigger guard... I assume you haven't done that yet?
PS. TJ -764
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, triangle,
375 Posts,
Join Date May 2010,
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Ive always gone with an unrealistically smooth edge style before to help baking, but this time i decided to go for a more realistic approach and keep the edge smoothness to what it is on the real thing.. i might go ahead and adjust the edges once i get the results of the first bake but for now ill keep it as it is.
trigger, trigger guard and magazine attaching knob thingy are all unfinished.
TJ 242
20877862 seconds
Last edited by Olli.; 08-07-2011 at 04:38 AM..
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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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finished
will take some refs at next week's camp, and then will fix whatever mistakes i find.
after that its low poly-ing and UVing for a few weekends.
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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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Looks awesome
If u'r intrested in supporting FDF mod for Project Reality, pls come to #prfdf @quakenet...
More info: http://www.realitymod.com/forum/f388...-1-2011-a.html
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, null,
1 Posts,
Join Date Aug 2011,
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Finally managed to get to the next stage on this project.
The low poly model is done and UV mapped. Both AO and normals have been baked. I made 2 quick renders with the 100% unedited bakes, so there are some small things to fix, but I'll get on with that tomorrow.
Will get started on the texture tomorrow.
6,2k tris
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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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Been forgetting to keep this post up to date for a while.. heres a turntable of the new texture, and also a short video of the beginning of my rigging progress for ce3
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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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Looks ace - the edges are a bit sharp but it's a nice accurate model. I wanted to model this as well but I never got around to it.
So many mornings left 4 you :P
I luckily got out in October 2010!
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, triangle,
450 Posts,
Join Date Jun 2008,
Location Jyväskylä, Finland
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Alright so heres some news on this:
I dont consider this finished, because im not too happy with how the gun looks right now, but I did sort of stop working on this when i got out of the army to focus more on environmental work (which is why nothing has happened for over 6 months)
Anyways, Im going to try and get some time to redo the texture (again) and finalize all the animations for crysis 2.
Also, a while back, the model was actually used in an insert about the RK-62 on a Finnish national TV programme called "Puoli Seitsemän" on 27/4/2012 and I forgot to post about it here.. so here are some pictures from way back when.

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, polygon,
529 Posts,
Join Date Nov 2010,
Location Tampere, Finland
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