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created USB posable mannequin !!!
on 07-28-2011 12:51 AM
http://youtu.be/0Ny7xmCGu80
Will be trying to find one of these as soon as they are out.
QUMA is rather like an artist’s figure-drawing mannequin with sensors in the joints that report all the articulations through a USB cable. Appropriate software can then position a character’s rigging to match, which seems like it would be both faster and more intuitive than dragging bones around a screen with a mouse.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Will it work on other software?
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, triangle,
275 Posts,
Join Date Mar 2009,
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I think there is already a thread about this. But You'd think that it would come with plugin for major softwares like 3dsmax or maya no?
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, spline,
149 Posts,
Join Date Jul 2011,
Location Brisbane, Australia
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yeah see............I don't know about this one....
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, triangle,
374 Posts,
Join Date Jul 2010,
Location Sweden
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WANT!
DARN it hurts my eyes
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if it works for max, i'm sold.
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, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
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Quote:
Originally Posted by thatanimator
yeah see............I don't know about this one....
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I agree. Learn to pose the character in the 3d program instead. Many people don't even rig their character when posing them so I'm pretty doubtful.
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, polycounter,
1,128 Posts,
Join Date Apr 2010,
Location Sweden
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Saw this a few weeks ago it was posted in thread of awesomeness.
Anyhoo, I don't think its all that useful. Its a cool toy. But I reckon it would only slightly speed up posing. Plus you'd need a separate models for hands and face, etc. Or you'd have to do it the "old fashioned" way of posing them in the software.
As for animating. It would be like stop motion and would take ages. Also you'd have no accurate control. So keying a walk cycle that loops would be near impossible without tweaking in software anyway.
Also...once the model is posed and you move it no matter how slight. You'll never be able to return to the original pose exactly.
Also, also...with mocap and now the stuff with kinect starting to appear. I doubt this is very useful or cost effective tbh.
nice toy though. Might have use in augmented reality gaming...
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, card carrying polycounter,
2,467 Posts,
Join Date Dec 2007,
Location Newcastle UK
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Quote:
Originally Posted by Stinger88
nice toy though.
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Yeah, if it was cheap and 3-4" I'd prolly have one on my desk.
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, polygon,
584 Posts,
Join Date Jan 2009,
Location York
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i was going to post this, but at the end i forget it hehe.
This is pretty nice to pose our characters and do cool renders. i think Celsys will sell it, and if you know apps like comic studio, it won't be so expensive.
For me, this is like a figma toy 
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, dedicated polycounter,
1,591 Posts,
Join Date Jun 2005,
Location Spain
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Quote:
Originally Posted by Blaizer
i was going to post this, but at the end i forget it hehe.
This is pretty nice to pose our characters and do cool renders. i think Celsys will sell it, and if you know apps like comic studio, it won't be so expensive.
For me, this is like a figma toy 
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I don't know, it's a super niche hardware product - the Microscribe "pen-on-an-arm" digitizer runs around $7,000 - $10,000. I don't think it will be that crazy but I could see $200 - $500.
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, Moderator++,
6,701 Posts,
Join Date Oct 2004,
Location Austin, TX
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Rick: I think it would be faster to key poses using this than by hand in software.. it wouldn't be like stop motion because you're only posing key frames, not the entire animation. Sure you'd need to tweak a bit afterwards but I reckon it'd be a great tool
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, Counter of Polys,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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That's ridiculously cool, altho prolly not something to stick in a pipeline but still something I would totally get if I wanted to splash some cash about on a new toy essentially.
And the mannequin's design is soooo mech fan awesome, the wires out the back! Love it! ^o^
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, triangle,
352 Posts,
Join Date Nov 2009,
Location UK
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If they sell it for ~100 dollars, it's sold :P
We must think this toy is aimed to mangakas.
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, dedicated polycounter,
1,591 Posts,
Join Date Jun 2005,
Location Spain
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Quote:
Originally Posted by rooster
Rick: I think it would be faster to key poses using this than by hand in software.. it wouldn't be like stop motion because you're only posing key frames, not the entire animation. Sure you'd need to tweak a bit afterwards but I reckon it'd be a great tool
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well...true. But I still dont think its a tool any animator would use if they had the option of mocap or kinect. Might be good for getting down some animatic stuff but final animation..I dunno.
Posing is, imo the quickest and easiest step in all the modelling to rendering processes. Once a model is rigged and weighted properely, posing is easy.
It is a cool object/gadget, and I would love to have one. But I dont think its practical as a tool.
Plus the designers missed a trick. It should be slightly bigger and look a bit more like this, then it would have a double purpose. Not that i've ever felt the need to buy one of these either like.

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, card carrying polycounter,
2,467 Posts,
Join Date Dec 2007,
Location Newcastle UK
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Don't act like you guys don't want one... :P
I'm sorry.
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, dedicated polycounter,
1,358 Posts,
Join Date Nov 2009,
Location Niagara Falls, Ontario
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Quote:
Originally Posted by Stinger88
well...true. But I still dont think its a tool any animator would use if they had the option of mocap or kinect. Might be good for getting down some animatic stuff but final animation..I dunno.
Posing is, imo the quickest and easiest step in all the modelling to rendering processes. Once a model is rigged and weighted properely, posing is easy.
It is a cool object/gadget, and I would love to have one. But I dont think its practical as a tool.
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to me, this argument sounds a bit like "i can already paint well with a mouse/tablet, why would i need a cintiq"
if you're more comfortable doing it the way you do it, fine. but for a lot of people this will probably be much faster and more intuitive.
to each their own, though
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, veteran polycounter,
3,849 Posts,
Join Date Oct 2004,
Location Maynard, MA
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one of the cool things about this to me is how you can't create a pose that's off-balance (well, unless you propped it up and you intended to)
so stances and stuff like that will always have the right center of balance
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, Counter of Polys,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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So how do you get it to hang in mid-air? It does some kind of calculation to adjust the rig to the foot plane, I guess you manipulate it after the fact in the 3D app? Can you turn that off, not every animation contacts the ground.
How stable is it in odd positions? like the passing position of a run cycle or some tip-toe ballerina pose? I see people holding this thing in one hand straining to reach over to the mouse to click a button and capture a pose.
It doesn't have a gyro so you're still stuck animating the root node/Center of Mass, no swimming or superman poses?
What happens when you're posing it in the 3D app, does the physical model update?
What happens when it falls over and ruins your pose?
This solves one of the easiest things to solve already when animating. No one really has a problem interacting with the models... If they do, whoever rigged it up sucks at their job...
This does nothing to help with timing.
This does not account for squash and stretch which even in realistic animations helps quite a bit.
Still... even with all that left unanswered its pretty cool and I would have fun playing with it even if it wasn't all that applicable to what I do every day.
Last edited by Mark Dygert; 07-28-2011 at 09:06 AM..
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, Polycount.com Editor,
13,904 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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As an animator, I agree that this would be a niche product. I don't agree that [all] animators would prefer mo-cap. I think it's cool, and I may buy one when I see a complete feature list.
I think it could be very useful in production. In fact the Jurassic Park movies were animated with mannequins. Even Pixar did research into it.
http://graphics.pixar.com/library/DinoInputDevice/
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, polycounter,
951 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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I'm not really arguing anything tbh, In fact i'm not even sure if this was designed to be used as an animation tool. As a posing tool, yes, its fast. But its a tool that speeds up the fastest part of modelling, for me anyway, so it might save me 5 minutes. Also. its limited to major joints and only humanoid rigs.
As I say, I'd love to have one. and yes, i'd love to have a cintiq as well. Never used one so I dont know if i'd prefer it over a normal tablet anyway. But at the price, i'll stick to a tablet and software posing coz this thing will be pricey as well I expect.
btw, rich. I always have difficulty getting figures at this scale to stand up without support, I doubt this will be any different. The center of balance will incorrect as well. The feet dont seem to be very stable looking and you'll notice alot of the poses in the video are sitting down or have 3 points of contact.
Anyhoo,
Heart: Yes, i'd like one.
Head: No, I don't need one...
Last edited by Stinger88; 07-28-2011 at 08:55 AM..
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, card carrying polycounter,
2,467 Posts,
Join Date Dec 2007,
Location Newcastle UK
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Probably someday there will be similar model with adjustable height/proportion, detachable parts for perhaps : quadraped creature etc.
I'm not an animator, don't really care about how useful this mannequian actually..
However!! this is still a badass looking mechanical shit with better articulation than a figma.
I can see myself paying $100 for this :p
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, triangle,
275 Posts,
Join Date Mar 2009,
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I think it would be cooler if it worked the other way around....
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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Quote:
Originally Posted by Josh_Singh
I think it would be cooler if it worked the other way around....
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would be the best way to know if your poses were balanced :P
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, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
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Josh_Singh, yeah I wouldn't buy it if you couldn't repose the toy based on the model pose.
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, polycounter,
951 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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