Thanks guys! I appreciate the kind words!
The lights are emissive, but I've placed spotlights there to get actual lighting.
I made the lowpoly in maya, simply because I'm more comfortable with lp modeling and uv mapping in maya.
Right now I'm remaking the UV's, and so far I've increased the texture space with about 20%.
I'll start posting again when I've reached about the same point as I was before I remade the UVs.