So I've got a working automated RTT baking tool, trying to get it to send the job to render node instead of baking locally.
I can't find any documentation anywhere
In the Macro_BakeTextures.mcr that 3dsmax uses for the Render to Texture dialog box .... it calls an undocumented "NetworkRTT" function which pulls up the network render settings dialog - this is a step in the right direction but I want to automate the entire process.
I've also looked into using the netManager interface however I can't see how you would pass the texture baking parameters into the render job struct.
Any pointers would be appreciated.