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demilich's Avatar
Old (#1)
Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art.

Thank you.






Offline , spline, 121 Posts, Join Date Apr 2010, Location dallas,tx Send a message via AIM to demilich Send a message via Skype™ to demilich  
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HughieDM's Avatar
Old (#2)
pretty nice but I think that it is a bit noisy with the scratches and stuff
alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
but over all good work
Offline , spline, 134 Posts, Join Date Aug 2010,  
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gsokol's Avatar
Old (#3)
Looks good. Why did you get rid of the trim on the base that is in the hi poly? That looked nice. Your AO doesn't account for the handles...having a little bit of self shadow where they connect to the shelves would make them look less floaty.
George Sokol
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Offline , dedicated polycounter, 1,412 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
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chriszuko's Avatar
Old (#4)
I agree with gsokol... the lower trim on the hi-poly would have been a nice touch. Even if it adds a few more tri's
Offline , spline, 121 Posts, Join Date Jun 2011, Location Madison, Alabama Send a message via AIM to chriszuko Send a message via Yahoo to chriszuko Send a message via Skype™ to chriszuko  
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