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created [UDK] Sci fi station
on 07-11-2011 04:03 PM
Last edited by jordan.kocon; 07-11-2011 at 04:07 PM..
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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I was looking at your portfolio a little bit ago and I was like "wait..this isn't on poylcount" haha.
Can't wait to see how it turns out!
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, spline,
226 Posts,
Join Date Apr 2011,
Location Pittsburgh, PA
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Haha, someone else here is using that same concept for his 3D stuff. Well, he re-sketched it for some reason, but otherwise the same.
Anyway, it looks good but right now it feels like your second picture's mechanical element has too many indents that don't seem to do much when it comes to actual use. And your door might have one too many bolts? But otherwise, looking solid.
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
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Scizz: Thanks man
Mik2121: Yea that is where I first saw the concept, his re-sketch is awesome. I did go to town with the bolts, I'll look at toning it down, as for the 2nd one I agree. I'll go back and try and make it more functional. Thanks!
Here is the door bake, just saw the bolt comment, so I will have to go back and re do that, other wise:

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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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Looking good. One thing you might want to add is some sort of frame around the bottom where the floor panel (the thin and long one) meets the sides of the doors. Right now it's just sticking inside it, but in real life there would probably be some sort of frame where they meet, or if it's all one piece (which I doubt), there would be some welding around it.
BTW, I guess you've seen it, but you might want to check this thread for some extra inspiration!:
http://www.polycount.com/forum/showthread.php?t=86451
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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Does your metal, or any texture for that matter have any specular maps on them? They are looking pretty flat.
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, dedicated polycounter,
1,746 Posts,
Join Date Jun 2009,
Location San Diego, CA
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No, right now it is purely diffuse/normal. Ill do the spec maps as i finish the diffuse textures
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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nice progress. i see that you used the same color and text placement as i did on my door that you based your design on. would bee cool to see something diferent to make your piece more unique.
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, triangle,
268 Posts,
Join Date Mar 2009,
Location Malmö-Sweden
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Very nice progress!!
I like it very much.
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, vertex,
37 Posts,
Join Date Jul 2011,
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Stermtman: thans man, the door texture is definitely a rip off of your but not nearly as good. I will be redoing the whole thing and definitely change the text at one point or another 
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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