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hey giles,
cool sb you got going on here
a few crits/tips
for your paintings try to shift your hues when you go darker with colors. what i usually do is also saturate my shadows some more. also stay away from black when you shade, it gives a muddy feel to colors.
for the 3d part, i like the latest character you're working on designwise and the clothparts so far but i would try to get more reference on the anatomy parts. The muscles feel like masses that are slapped on the base. You should dig in your model and not be afraid to push some things around. Also for the face try to define a skull and don't think in straight lines but in curves that flow into eachother. each element has a certain volume that should be evaluated form all angles. The best way to do this is have a lot of reference .
I hope you don't mind the harder crits but from personal experience it helps the most
gj and keep it up 
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, dedicated polycounter,
1,868 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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I really appreciate it man, the advice is is much needed, especially the harder crits. But did you confuse me with gilesRuscoe lol? But Really though I appreciate the critique, I'll define the muscles and the forms in the model, and I have an illustration class this semester so I will be practicing my 2d more!
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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the hair on the first one kinda bothers me
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Hey man! You have some pretty sweet stuff going on, I'd love to see how much further you've got with the warrior. His armour has nice variety. How far you planning to take him? Let's see some more 
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, vertex,
43 Posts,
Join Date Jan 2011,
Location Cornwall, UK
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definitely planning on finishing the warrior guy. I have been tweaking his sculpt, working on the wrinkles and stuff. I think I need to retopo parts of him just to keep things clean and orderly. But yeah I will definitely post more on him and other stuff.
till then a bunch of stuff.
I got to do some lower poly stuff on the alien guy, getting him down to 350 and 250 polys.
I'll be posting more soon
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Super awesome progress throughout the whole thread!
Keep at it! Cool stuff
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, polygon,
531 Posts,
Join Date Dec 2010,
Location Sweden
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Thanks man! Much appreciated.
I've been really overly critical of my stuff lately resulting in a lack of posts, but here's a pic and a video of a sculpt I did in 3 days time. only took a few hours though.
le vid
http://s1113.photobucket.com/albums/...Beast_turn.mp4
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Hey man, love your stuff. Especially the 3d model of the warrior on the 3rd page.
I still have a lot to learn in both 2d and 3d but id like to give you some feedback on the 2d stuff.
Ive noticed that a lot of your concepts seem to go from X color to almost straight black/very dark or stay all around the same color. Try to get a little more variance in there and i think that will help a lot in making your concepts more readable and less blurry. Definitely try to do some short blending practice lessons using just a brush tool (in photoshop) or equivilent. No smudge tools.
Check this out, its awesome. http://andantonius.deviantart.com/ga...et=24#/d1obt6h
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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Thanks man, I always push my 2d stuff back, I definitely need to brush up in that area
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
|
cross post from p and p. Messing around with color scheme. Everythings a rough pass so I should have cleaner textures and other stuff up soon.
Last edited by gillmeister74; 03-03-2012 at 02:33 PM..
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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hey guys more stuff.
First I did a quick sculpt of Yakumo Fujii from Yuzo Takada's manga/anime 3x3 eyes.

here's my reference..... I made some changes to the face and what not, but I think he's coming out well. I might pursue him a bit more. If anything I would tone down the muscle definition and try to incorporate more of Yuzo Takada's style akin to what they did with the herge's style in tin tin.

and as always stuff from my p and p thread. (I promise he is almost done)
more stuff coming soon
Last edited by gillmeister74; 03-10-2012 at 08:58 PM..
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Progress on that alien guy

and a speed sculpt I did in half an hour or so

I'll have more stuff soon, schools almost out for a little bit. I'm looking forward to getting a lot done over our one week break.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Hey guys long time no see, lots of WIPS and side doodles

first is a character I've been modeling on the side based off sort of a phantasy star/jetset radio guy. Really basic and rough textures at the moment.

TEnzin sculpt. I posted it a couple days ago on p and p

and a detective character I'm starting up.

more crap as I do it.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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I'm going to be working on a couple characters in the next 3 months for my portfolio. The detective guy up above is included and I'm going to clean him up but I got way into doing this character. If you guys can give me really really really heavy critiques it will be greatly appreciated. I need to get better and I can always count on you guys to help.
But yeah here's my new character.

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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Hey - thanks for the comment early. Really digging your character designs and sculpting skills. I really want to dive into Zbrush at some point.
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, line,
76 Posts,
Join Date Mar 2012,
Location Canada
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Man with what I've seen you do so far you'd be killer in zbrush. Thanks for the compliement!
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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some more stuff. For the most part quick doodles.
the first batch are card designs I did for my friend and former professor Brian Hagan for a card game he designed for the Pittsburgh Tekko show con about a month ago.

This was a piece I drew up for the last Global game jam. My team made a game called helionauts where you had to prevent a sun from going super nova.
Just a doodle.

The most recent doodle I did a character generator thing. I got a shallow, embarrassed, destroyer (attila the hun...) who may or may not be a dwarf. And this is what I doodled.
I made a lot of progress on the low poly and textures for the Far east archer/soldier and should post something for him soon
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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woah, the TEnzin sculpt looks kick ass 
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, polygon,
531 Posts,
Join Date Dec 2010,
Location Sweden
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Thanks man : )
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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The Tenzin sculpt looks strong, I think if you give both the detective and the samurai (?) the same love and care you gave to Tenzin, it will help a lot.
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, triangle,
444 Posts,
Join Date Aug 2007,
Location Pennsylvania
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Your drawings are fun, dude! Lots of life. Your painting/coloring skills are holding you back a lot. May I recommend Ctrl Paint?
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Yeah man. I have long neglected learning the proper way to paint and giving myself the time to finish things. Thanks for the link, I will definitely check it out! : )
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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