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Hooch's Avatar
Old (#1)
Hello.
I know how to make and export all kinds of props to source engine.

I want to make my firt hat for TF2.

What is the best way to make it?
I mean. Is is good to import for example Pyro model to 3ds max?
How to export that hat so that it is bind to head bone?
How to test it in game? Replace existing hat?
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Noors's Avatar
Old (#2)
There must be a thread around here with like 7620 posts about it.
http://www.polycount.com/forum/showthread.php?t=69164

+ the wiki that i've cowardly let down, but it's already a starting point.
http://wiki.polycount.com/TeamFortress2
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Hooch's Avatar
Old (#3)
Quote:
Originally Posted by Noors View Post
There must be a thread around here with like 7620 posts about it.
http://www.polycount.com/forum/showthread.php?t=69164

+ the wiki that i've cowardly let down, but it's already a starting point.
http://wiki.polycount.com/TeamFortress2
I saw that first thread. But there are only screenshots of done models?
I have to read it all. Maybe there is sth that I missed.
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Noors's Avatar
Old (#4)
well, there are screenshots of wip's, and lots of questions and answers, but sure 7620 posts is long read, so start with thread linked in the wiki, then try the search function if you have a problem.
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Hooch's Avatar
Old (#5)
Quote:
Originally Posted by Noors View Post
well, there are screenshots of wip's, and lots of questions and answers, but sure 7620 posts is long read, so start with thread linked in the wiki, then try the search function if you have a problem.
I read that wiki.
It was exactly what I needed.
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