Hooch
created Making hat for TF2on 06-30-2011 09:25 AM
Hello.
I know how to make and export all kinds of props to source engine.
I want to make my firt hat for TF2.
What is the best way to make it?
I mean. Is is good to import for example Pyro model to 3ds max?
How to export that hat so that it is bind to head bone?
How to test it in game? Replace existing hat?
well, there are screenshots of wip's, and lots of questions and answers, but sure 7620 posts is long read, so start with thread linked in the wiki, then try the search function if you have a problem.
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, polycounter, 993 Posts, Join Date Dec 2008, Location Paris, France
well, there are screenshots of wip's, and lots of questions and answers, but sure 7620 posts is long read, so start with thread linked in the wiki, then try the search function if you have a problem.