Hello everyone, i am a student at the Art institute of Fort lauderdale in FL studying Game Art and Design. I have yet to take any actual 3d class but since i had intro to game art our professor asked us to register here and i can now see why, this place is awesome. This website has pushed me to work even harder seeing how good people are.
I have been messing with 3ds max for a bit now and felt a bit confident and attempted to do a fully textured model with the least amount of geometry as possible i think it will be easier doing the best with little resources so that when i move up to higher tri count models ill be alright.
I look back and i know that i messed up with the Uv's i should have just done one side and then applied a symmetry modifier since the model is symmetrical but what a learning experience or maybe horizontal transform one half and lay it on top of the already textured uvs. The hardest thing for me was figuring how to unwrap the model and how to place the uv's so that i could paint them later with ease... what a hassle!
I have a question, when working with textures i only know the diffuse/opacity/bump map, is there any other place i can inform myself on how to use the other if i have too? ill probably learn it in school eventually but the process is too slow, still have one whole semester before i can even get into the first 3d classes. I have taught myself all i know through youtube videos and playing with the program so
please give me any feedback you think is necessary and sorry for the wall of text, thank you!!!
