I recently finished a draft version of an office environment in UDK. The art assets are designed around a georgian style, but with mahogany and wallpaper substituting painted panels. The environment draws its inspiration from and is loosely based upon this photo, and others like it.
The desk and chair are reproductions based upon the (far superior) work of a fellow Polycounter. His name escapes me and the reference material appears to have been deleted. Apologies to the games artist concerned, if you know his name I will update this thread and give him mad props and credit.
This environment is being prepared for a portfolio, so any crits or tips are gladly welcomed. I'll include some break downs later
I'm not sure how to deal with the outside environment. I don't have time to create any worthwhile buildings for the background.