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created Sculptris Alpha 6 GO GO GO
on 06-20-2011 05:45 PM
I have been in love with the program since Dr.Peter first released it to the public, and now the latest version is out. Theres no time to explain, theres no time to do a review, just go!
http://www.zbrushcentral.com/showthread.php?t=143386
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, line,
59 Posts,
Join Date Jan 2011,
Location Under the art desk
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Thank you brother
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, spline,
111 Posts,
Join Date Dec 2009,
Location Midwest
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AMAGAD!
I only ever tried it a little bit ages ago but I absolutely fucking loved how it added to the mesh whilst sculpting. Will try this out tomorrow!
(Also really hope that tech gets integrated into zBrush)
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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Goz zbrush X sculptris?
now thats true sculpting toool! dang
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, polycounter,
1,065 Posts,
Join Date Feb 2007,
Location Montreal
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Ugh, Pixo is starting to collect info about Sculptris already...this is bad, TIN FOIL HATS PEOPLE!
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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Nom nom.
EDIT: Anyone else think the guy sounds completely wasted during the ZBrush section of the sculpting introduction video??
Last edited by Andreas; 06-20-2011 at 07:25 PM..
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, Banned,
5,305 Posts,
Join Date Dec 2008,
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noooooooo, damn you pixologic for aquiring a sculpting program that actually had viewport navigation nailed down perfectly and replacing it with zbrush awkwardness 
lol
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, triangle,
266 Posts,
Join Date Nov 2008,
Location Berlin, Germany
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Yeh why would they do that? This is like getting someone slippers for jogging while he has been jogging for 2 years in sport shoes already.
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, null,
11 Posts,
Join Date May 2010,
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Quote:
Originally Posted by lefix
noooooooo, damn you pixologic for aquiring a sculpting program that actually had viewport navigation nailed down perfectly and replacing it with zbrush awkwardness 
lol
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Hey, I don't want to be a bastard, but..

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, triangle,
354 Posts,
Join Date Jan 2009,
Location Seattle, Washington
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Nice tip thanks Rai.
Indeed :P
Last edited by Andreas; 06-21-2011 at 05:34 PM..
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, Banned,
5,305 Posts,
Join Date Dec 2008,
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Great little app, and perfect for sketching... But am I the only one who can't get a clean production quality sculpt out of it? Every time I subdivide, little pimples appear all over the mesh.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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I don't SD in Sculptris, just select the brush, and under Detail, set the slider to the position you want and sculpt.
Detail slider will tell the brush you're using how many polies to add as you're sculpting per tap/click. Press W for Wireframe and play around with the Detail slider to get an idea on this.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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Aha good point. Guess that's one habit I have to unlearn from the Zb/mud paradigm.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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wow, that's pretty cool, I may start using Sculptris a bit...
"All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?"
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, triangle,
396 Posts,
Join Date Jan 2010,
Location San Francisco
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@Snowfly: Yeah, it's true, ZB and MB are different animals to Sculptris as Sculptris is to them. Also, I just tried the Subdividing the mesh, and it seems to create pimples as you said. So I'm guessing it simply the way Sculptris works on a uniform SD.
@LMP: Fezes are cool, har har...
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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I get the pimples its basically to many triangles within triangles. I dont worry about them they shouldnt show up when its exported. But if I want to get rid of them I just go over the area with the reduction brush.
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, polycounter,
1,254 Posts,
Join Date Aug 2009,
Location UK
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sculptris: putting an end to global subdivision
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, dedicated polycounter,
1,576 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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yay
mac support
senior lighting artist @ r*north
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, veteran polycounter,
3,423 Posts,
Join Date May 2006,
Location edinburgh
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