I present for your pleasure, some of my favoriatest workings from the recently released video game BRINK.
I did mostly high/low/uvs/bakes for this project, so the texture work you see in these shots is going to be from our various texture artists. Virtually every asset we did for this project was worked on by multiple artists, its takes a huge team effort to nail down a clear and consistent style for a game like Brink.
Soon we'll get some untextured maya shots done, so we can show off the clean bakes without texture compression etc. Then of course the high renders!