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Moist's Avatar
Old (#1)
Is there a shader in MAX that allows me to blend my AO in the 2nd UV channel and see it in the viewport?

Please help! Thanks!!
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dustinbrown's Avatar
Old (#2)
http://www.polycount.com/forum/showthread.php?t=80357
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Moist's Avatar
Old (#3)
Every FX shader I've tried doesn't work with MAX 2012 Crossing my fingers this one works. :/
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Moist's Avatar
Old (#4)
Unfortunately that shader doesn't give me the ability to put a texture in the 2nd UV channel.. just a blend shader similar to a composite.
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cman2k's Avatar
Old (#5)
AO in the 2nd UV channel? Are you talking about lightmapping? Xoliul's shader supports lightmaps in the 2nd UV channel....

http://www.laurenscorijn.com/viewportshader
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perna's Avatar
Old (#6)
Here you go: http://www.polycount.com/forum/showthread.php?t=72861
Supports a bunch of stuff (including AO) in the 2nd channel, can be toggled.
Turn off the nitrous viewport.
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2nd uv , ambient occlusion , shader

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