|
created Can CE3 handle this much?
on 05-30-2011 02:11 PM
I never used CE3 before so August should be lovely. Hopefully I can will fall in love with it and convert but I thought about this when I went back to look at why I bought Arma 2. Can this engine handle this much AI on screen realistically?
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
|
, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
|
Cryengine is a very powerfull engine and it can handle ths and more , the problemis that it may require some coding to mimicize this kind of game I guess ... its a very good engine for open environments and large areas....
|
, dedicated polycounter,
1,338 Posts,
Join Date May 2009,
|
Did you get the number of that donkey cart ?
|
, veteran polycounter,
4,949 Posts,
Join Date Oct 2004,
Location Irvine CA
|
Does engines theese days really have hardcoded limits? i would belive that the only limit really is the hardware.
|
, polygon,
637 Posts,
Join Date May 2010,
Location Sweden
|
Quote:
Originally Posted by Visceral
Does engines theese days really have hardcoded limits? i would belive that the only limit really is the hardware.
|
well UDk just removed their hardcode. I suppose Cryengine may have some maybe not. Not sure what to expect in CDK on launch but hope its pretty much all and free roam in optimization to the engine.
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
|
, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
|
CE3 can definitely handle that. The problem really is the hardware. I doubt it would be possible to have one thousand enemies on screen on the xbox without some trickeries. Cconsoles don't support hardware instancing afaik.
|
, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
|
cryengine ai is very expensive, you would not be able to pull that off without writing new ai code that doesn't have anywhere near the functionality of the current cryengine ai systems.
but look at arma, the ai they have is very very basic, it doesn't do anything smart or even realistic in most cases, so you can see how they are getting away with it: by simply doing very little calculations.
|
, triangle,
462 Posts,
Join Date Aug 2007,
Location Stockholm, Sweden
, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
What others have mentioned, it's about doing less but make it seem like more.
I'm pretty sure that CE3 AI code isn't all hardcoded and static.
In a scenario when you're facing an army you alone will never experience a personal fight against every other single individual in that army, so why have every enemy be calculated the same way.
|
, veteran polycounter,
4,025 Posts,
Join Date Nov 2004,
|
Quote:
Originally Posted by e-freak
|
an obviously theatrical trailer that then cuts to the ingame footage showing about 10 ai onscreen.
|
, triangle,
462 Posts,
Join Date Aug 2007,
Location Stockholm, Sweden
|
Quote:
Originally Posted by eld
What others have mentioned, it's about doing less but make it seem like more.
I'm pretty sure that CE3 AI code isn't all hardcoded and static.
In a scenario when you're facing an army you alone will never experience a personal fight against every other single individual in that army, so why have every enemy be calculated the same way.
|
yea I think that will have to be done. I hope the CE3 SDK has source access like I'm hearing. That would solve everything about my questions regarding this if any issues arose.
@e-freak: that scene was all cryengine 3?
Last edited by Hugh; 06-25-2011 at 09:31 PM..
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
|
, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
|
@Hboybowen: yes - all in engine, all realtime. no clue why we didn't have every bird singing this from the trees. Obviously the guy in front of the kinect is a real person ;)
|
, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
Not nearly as many, but it's a start:
(not made by me)
|
, null,
4 Posts,
Join Date Nov 2009,
|
Quote:
Originally Posted by eaglevision
|
thank you for this. Now I know and nothing is holding me back anymore. 
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
|
, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
|
Quote:
Originally Posted by Rick_D
cryengine ai is very expensive, you would not be able to pull that off without writing new ai code that doesn't have anywhere near the functionality of the current cryengine ai systems.
but look at arma, the ai they have is very very basic, it doesn't do anything smart or even realistic in most cases, so you can see how they are getting away with it: by simply doing very little calculations.
|
no
it's not "very very" basic
|
, vertex,
26 Posts,
Join Date Jul 2011,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|