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Hugh's Avatar
Old (#1)



I never used CE3 before so August should be lovely. Hopefully I can will fall in love with it and convert but I thought about this when I went back to look at why I bought Arma 2. Can this engine handle this much AI on screen realistically?
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NAIMA's Avatar
Old (#2)
Cryengine is a very powerfull engine and it can handle ths and more , the problemis that it may require some coding to mimicize this kind of game I guess ... its a very good engine for open environments and large areas....
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Old (#3)
Did you get the number of that donkey cart ?
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Old (#4)
Does engines theese days really have hardcoded limits? i would belive that the only limit really is the hardware.
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Hugh's Avatar
Old (#5)
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Originally Posted by Visceral View Post
Does engines theese days really have hardcoded limits? i would belive that the only limit really is the hardware.
well UDk just removed their hardcode. I suppose Cryengine may have some maybe not. Not sure what to expect in CDK on launch but hope its pretty much all and free roam in optimization to the engine.
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Minos's Avatar
Old (#6)
CE3 can definitely handle that. The problem really is the hardware. I doubt it would be possible to have one thousand enemies on screen on the xbox without some trickeries. Cconsoles don't support hardware instancing afaik.
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Rick_D's Avatar
Old (#7)
cryengine ai is very expensive, you would not be able to pull that off without writing new ai code that doesn't have anywhere near the functionality of the current cryengine ai systems.
but look at arma, the ai they have is very very basic, it doesn't do anything smart or even realistic in most cases, so you can see how they are getting away with it: by simply doing very little calculations.
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Old (#8)

1:20
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eld's Avatar
Old (#9)
What others have mentioned, it's about doing less but make it seem like more.

I'm pretty sure that CE3 AI code isn't all hardcoded and static.

In a scenario when you're facing an army you alone will never experience a personal fight against every other single individual in that army, so why have every enemy be calculated the same way.
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Old (#10)
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Originally Posted by e-freak View Post
an obviously theatrical trailer that then cuts to the ingame footage showing about 10 ai onscreen.
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Hugh's Avatar
Old (#11)
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Originally Posted by eld View Post
What others have mentioned, it's about doing less but make it seem like more.

I'm pretty sure that CE3 AI code isn't all hardcoded and static.

In a scenario when you're facing an army you alone will never experience a personal fight against every other single individual in that army, so why have every enemy be calculated the same way.
yea I think that will have to be done. I hope the CE3 SDK has source access like I'm hearing. That would solve everything about my questions regarding this if any issues arose.

@e-freak: that scene was all cryengine 3?

Last edited by Hugh; 06-25-2011 at 09:31 PM..
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e-freak's Avatar
Old (#12)
@Hboybowen: yes - all in engine, all realtime. no clue why we didn't have every bird singing this from the trees. Obviously the guy in front of the kinect is a real person ;)
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eaglevision's Avatar
Old (#13)
Not nearly as many, but it's a start:

(not made by me)
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Hugh's Avatar
Old (#14)
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Originally Posted by eaglevision View Post
Not nearly as many, but it's a start:

(not made by me)
http://www.youtube.com/watch?v=lS4XNIRf2j8
thank you for this. Now I know and nothing is holding me back anymore.
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mahmoud's Avatar
Old (#15)
Quote:
Originally Posted by Rick_D View Post
cryengine ai is very expensive, you would not be able to pull that off without writing new ai code that doesn't have anywhere near the functionality of the current cryengine ai systems.
but look at arma, the ai they have is very very basic, it doesn't do anything smart or even realistic in most cases, so you can see how they are getting away with it: by simply doing very little calculations.
no


it's not "very very" basic
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