Reply
Reply
 
Thread Tools Display Modes
tharle's Avatar
Old (#1)
ok so i'm getting this really strange result when trying to use a normal map in a material instance:




the material on the right is just the normal map plugged into the normal slot as usual and works fine. the one of the left is a 2d parameter plugged into the normal and then uses the same normal map. the weird lighting is happening along the uv map edges but i cant see any reason why! this isnt the first mesh i used the master material instance on and i didnt have any issues with the first?

any thoughts people?
Offline , spline, 208 Posts, Join Date Dec 2010,  
   Reply With Quote

mbullister's Avatar
Old (#2)
The texture in your param2d looks incorrect-- it looks like it was imported as a standard texture in the 0 - 1 range, instead of a normal texture in the -1 - 1 range like it should have been. Make sure that TC_normalmap or TC_normalmapAlpha is selected in the texture's compression settings, that sRGB is unchecked and that the min and max unpack are correct.
Offline , line, 55 Posts, Join Date Apr 2005, Location Seattle, WA  
   Reply With Quote

tharle's Avatar
Old (#3)
yes! thanks that worked - i'd checked those values before but apparently the build of udk i'm using doesnt actually register that things have changed unless you reinport.

thanks
Offline , spline, 208 Posts, Join Date Dec 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch