Author : afisher


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StrangeFate's Avatar
Old (#1)
Been working on some Buildings, first for a space station and then I figured they could just double as city blocks for some renders, they're more fun than the space station itself atm.

Been using modo's ray GL to place emissive lights something that usually would have been a pain to get done.

Still lots left to do, doing a building every few days, retrofitting older buildings with new details and emissive lights.

No textures yet so the windows are just large emissive surfaces.








Offline , polygon, 505 Posts, Join Date Nov 2004, Send a message via MSN to StrangeFate  
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ae.'s Avatar
Old (#2)
Finally posted this! awesome job man cant wait to see it finished!
Environment Artist @ Digital Extremes
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WillMac's Avatar
Old (#3)
I have to say, this is gorgeous so far. Looking forward to the lighting and more shots ... really nice details.
Offline , spline, 146 Posts, Join Date Nov 2010, Location Amsterdam... The Netherlands  
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MartinH's Avatar
Old (#4)
its dark sector sci fi!

Those screengrabs are really muddy and low res, would be cool to see a bigger one. Looks awesome though
Offline , triangle, 261 Posts, Join Date Feb 2008, Location Irvine, Ca  
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StrangeFate's Avatar
Old (#5)
thanks Will!

The renders are done with modo's viewport GL render... they only take 3 seconds and are done in your normal 3d viewport... which is really nice to work on the lighting in realtime, the quality just has to be set very low to keep the render updates quick with the GI and all the missive lights.

Once its all textured I'll do some better renders. Started some textures already to take a break from the buildings, but will still take a while.
Offline , polygon, 505 Posts, Join Date Nov 2004, Send a message via MSN to StrangeFate  
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Ryan Smith's Avatar
Old (#6)
grrr this is making me weant to step up and start doing more artwork. keep it coming man, looks great!
A.K.A Virtuosic -- Demo Reel --

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Offline , polygon, 649 Posts, Join Date Sep 2007, Location Dallas, Texas  
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vahl's Avatar
Old (#7)
Cool stuffs Mario ! DARKSECTOR SPACE CITY !!!
Offline , dedicated polycounter, 1,843 Posts, Join Date Oct 2004, Location London, UK Send a message via ICQ to vahl Send a message via MSN to vahl Send a message via Skype™ to vahl  
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c0ldhands's Avatar
Old (#8)
Crazy nice, got to feed us with more images. Are you gonna use procedural materials in the final renders, or are you planing a game oriented scene?
Offline , polygon, 585 Posts, Join Date Feb 2008, Location Tarsier Studios, Sweden  
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killnpc's Avatar
Old (#9)
fuuuck. cool project dude.
draw without greed
Offline , spline, 201 Posts, Join Date Dec 2010,  
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StrangeFate's Avatar
Old (#10)
Hey, thanks all

No procedural textures, I'll have to painfully unwrap the larger areas and auto unwrap the rest, then throw tiling textures on it (modeled in hipoly too and baked down) and then all the results will be baked into a custom UV for each building so that I can do custom dirtmaps etc for each... wont be game oriented tho, just hipoly.

The windows and some other things will stay as tiling textures.
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Jeff Parrott's Avatar
Old (#11)
Wow, that's crazy man. Very awesome stuff.
Offline , veteran polycounter, 2,925 Posts, Join Date Oct 2004, Location Orlando, FL Send a message via AIM to Jeff Parrott Send a message via Skype™ to Jeff Parrott  
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PhilipK's Avatar
Old (#12)
Those are some nice buildings!
Offline , spline, 152 Posts, Join Date Nov 2009,  
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cholden's Avatar
Old (#13)
Oh wow, a StrangeFate post. Cool to see you around.
Offline , veteran polycounter, 3,304 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
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Spitfire's Avatar
Old (#14)
Wow i really like the design on those towers, you could do wonders if you made an entire scene out of this with lighting and a backdrop!
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Offline , triangle, 310 Posts, Join Date Aug 2009, Location Stockholm Sweden  
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