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created Show me the right angle!
on 05-19-2011 01:11 AM
Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art.
Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the environment ( When you render you don’t have the felling that it’s a 180º , can you extend the angle magnitude on the camera?)
Thank you.
Last edited by catalin01; 05-19-2011 at 02:50 AM..
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, vertex,
36 Posts,
Join Date May 2011,
, triangle,
373 Posts,
Join Date Jul 2010,
Location Sweden
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I don't know but you will probably want to start by changing the text color to white.
Other than that, you can change the angle of the camera if you go to the modifier panel with the camera selected.
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
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what your looking for is called the focal length.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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So you're trying to match a camera to a image?
Camera Match in max is your best option but it only works on uncropped images and will never work with hand drawn concept art. You can look it up in the help file and it has some detailed info along with how to use it. I'm sure google has more info on it too.
http://www.3dmax-tutorials.com/Camer...h_Utility.html
MatchMover is a better solution but its a separate app. It requires footage or at the bare min 2 opposing angled images of the same object with clear markers shared in both images.
http://www.youtube.com/watch?v=-_zV2TrG68U
Also SketchUp has some pretty awesome tools for replicating 3D from images and does a better job at working with non-photo based ref like hand drawn concepts.
http://www.youtube.com/watch?v=fhzpqf7fywM
Also Gnoman has some great tutorials about using similar processes in Maya.
With hand drawn concept art you're stuck guessing and making it match as closely as possible. Nothing is going to get you as good of results as footage and MatchMover but SketchUp might get you close enough.
Last edited by Mark Dygert; 05-19-2011 at 08:07 AM..
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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I had a go at it by using Vanishing Point, but the concept has many elements, it's a digital paintwork and it's hard to get it accurate, because, the perspective is not 100% correct.
Last edited by catalin01; 05-19-2011 at 08:43 AM..
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, vertex,
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, card carrying polycounter,
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, card carrying polycounter,
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, vertex,
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A generic water tower
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, vertex,
36 Posts,
Join Date May 2011,
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Uploaded with ImageShack.us
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, vertex,
36 Posts,
Join Date May 2011,
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Uploaded with ImageShack.us
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, vertex,
36 Posts,
Join Date May 2011,
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I maybe wrong but if your going to be posting work, you'll get more comments in the pimping section of the forums if you are done and have your answer from here.
Nice work.
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, card carrying polycounter,
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