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catalin01's Avatar
Old (#1)
Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art.
Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the environment ( When you render you don’t have the felling that it’s a 180º , can you extend the angle magnitude on the camera?)


Thank you.

Last edited by catalin01; 05-19-2011 at 02:50 AM..
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thatanimator's Avatar
Old (#2)
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Mik2121's Avatar
Old (#3)
I don't know but you will probably want to start by changing the text color to white.

Other than that, you can change the angle of the camera if you go to the modifier panel with the camera selected.
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passerby's Avatar
Old (#4)
what your looking for is called the focal length.
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Mark Dygert's Avatar
Old (#5)
So you're trying to match a camera to a image?

Camera Match in max is your best option but it only works on uncropped images and will never work with hand drawn concept art. You can look it up in the help file and it has some detailed info along with how to use it. I'm sure google has more info on it too.
http://www.3dmax-tutorials.com/Camer...h_Utility.html

MatchMover
is a better solution but its a separate app. It requires footage or at the bare min 2 opposing angled images of the same object with clear markers shared in both images.
http://www.youtube.com/watch?v=-_zV2TrG68U

Also SketchUp has some pretty awesome tools for replicating 3D from images and does a better job at working with non-photo based ref like hand drawn concepts.
http://www.youtube.com/watch?v=fhzpqf7fywM

Also Gnoman has some great tutorials about using similar processes in Maya.

With hand drawn concept art you're stuck guessing and making it match as closely as possible. Nothing is going to get you as good of results as footage and MatchMover but SketchUp might get you close enough.

Last edited by Mark Dygert; 05-19-2011 at 08:07 AM..
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catalin01's Avatar
Old (#6)
I had a go at it by using Vanishing Point, but the concept has many elements, it's a digital paintwork and it's hard to get it accurate, because, the perspective is not 100% correct.







Last edited by catalin01; 05-19-2011 at 08:43 AM..
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Oniram's Avatar
Old (#7)
gnomon uses this process in max as well.

http://www.thegnomonworkshop.com/sto...for-Production
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D4V1DC's Avatar
Old (#8)




Sorry I am no help but I think It is answered already.
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catalin01's Avatar
Old (#9)


A Little progress.
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catalin01's Avatar
Old (#10)
A generic water tower



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D4V1DC's Avatar
Old (#13)
I maybe wrong but if your going to be posting work, you'll get more comments in the pimping section of the forums if you are done and have your answer from here.
Nice work.
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