Author : disting


Reply
Reply
 
Thread Tools Display Modes
ENODMI's Avatar
Old (#1)
UPDATE:


OLDER:
Messed around with this for the last three days. The lowpoly is garbage, but I mostly just wanted to make a baneling of my own! I deviated a bit from the concepts out there, giving it a subtle take of my own. Not a serious piece, but crits and comment are welcome.


High Poly

Last edited by ENODMI; 05-16-2011 at 02:07 PM..
Offline , polycounter, 855 Posts, Join Date Sep 2009, Location Seattle  
   Reply With Quote

nordahl154's Avatar
Old (#2)
What's not to be serious about? This little thing is amazing!
Offline , triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA  
   Reply With Quote

MoreDread's Avatar
Old (#3)
you spoiled brat =P

looks awesome!
Offline , line, 87 Posts, Join Date Jun 2010,  
   Reply With Quote

Darkmaster's Avatar
Old (#4)
I love it! The only thing that I am seeing is that the specular effect seems to be very evenly spread across the model. I would make the green sacs on his back even more specular so that they come across more slimey. Maybe it is just the lighting setup for these renders, but I'm just not seeing much variation in the specular versus non specular areas. Once that is addressed I think that it will make this an even better looking piece! Great work here.
3D Environment Artist

-Looking for work-

www.galen-davis.blogspot.com
Offline , spline, 207 Posts, Join Date May 2010, Location Orange County, CA  
   Reply With Quote

polozad's Avatar
Old (#5)
QUICK, KILL IT WITH FIRE!!!111

Awesome, but it needs a bit more specular.
Offline , line, 86 Posts, Join Date Feb 2010, Location Vladivostok, Russia Send a message via ICQ to polozad Send a message via Skype™ to polozad  
   Reply With Quote

paulsvoboda's Avatar
Old (#6)
Love it. Interesting shapes and contrast in hard/soft forms. I'd say the texture-rez on the green part looks a bit blurry in the renders but that could be addressed in adding some more contrast in the specular. It'd be nice to get a more translucent effect where the skin is being stretched.

Awesome job!
Environment Artist at Epic Games
Gears Art Dump
My Website: www.paulsvoboda.net
Offline , triangle, 301 Posts, Join Date Apr 2009,  
   Reply With Quote

Del's Avatar
Old (#7)
~ Real nice, buddy.

As for the polycount, just crank up the focal view and say its supposed to be a boss battle that fills the screen! lol

Seriously man nice stuff
Portfolio
Senior Character Artist - Slide London
Offline , polycounter, 833 Posts, Join Date Jan 2009, Location London Send a message via Skype™ to Del  
   Reply With Quote

Wahlgren's Avatar
Old (#8)
It's a real solid model, stellar stuff but man, I gotta go there. The specular and lighting is totally killing it right now.

Give him a little creep/rock-pedestal base and pose him standing on it and give him some proper lighting and you got one hell of an incredibly awesome piece for the portfolio. Don't give up! Do the last 5% to really make it shine!
Offline , card carrying polycounter, 2,042 Posts, Join Date May 2006, Location Stockholm, Sweden  
   Reply With Quote

Shogun3d's Avatar
Old (#9)
Im with Wahlgren on this, definitely looking good but can use that polish. You rendering your textures with the alphas or something?
Will Kowach - Shogun3d
-Lead Environment Artist
- Phosphor Games
Offline , dedicated polycounter, 1,305 Posts, Join Date Dec 2008, Location Chicago, IL  
   Reply With Quote

Dan!'s Avatar
Old (#10)
i think your emissive map could have a bit more contrast right now(IMO just radial gradients on the nodules would work) Currently, I think the sack is a bit blown out.
character artist
My Site
Offline , polycounter, 1,098 Posts, Join Date Jun 2010,  
   Reply With Quote

ENODMI's Avatar
Old (#11)
Thanks guys, I agree completely. Started tweaking the spec and gloss and also better lights...it already heading in a better direction.

Wahlgren, Ill build him a base tomorrow
Offline , polycounter, 855 Posts, Join Date Sep 2009, Location Seattle  
   Reply With Quote

Wahlgren's Avatar
Old (#12)
Big improvement right there man. I'm excited about the base.

Last edited by Wahlgren; 05-15-2011 at 03:54 PM..
Offline , card carrying polycounter, 2,042 Posts, Join Date May 2006, Location Stockholm, Sweden  
   Reply With Quote

BadgerBaiter's Avatar
Old (#13)
Evil little bugger you have got there
Offline , triangle, 361 Posts, Join Date Dec 2010, Location London Send a message via Skype™ to BadgerBaiter  
   Reply With Quote

JGcount's Avatar
Old (#14)
For some reason I am not buying the green stuff on the back. I believe that the bumps comming out are meant as "acid bubbles" yet the way they the skin is stretching between the bubbles looks odd if the bubbles are in fact bubbles, and not some inner limb pressing out on the skin.

Did that make ANY sense?
Offline , triangle, 386 Posts, Join Date Sep 2010, Location Denmark  
   Reply With Quote

letronrael's Avatar
Old (#15)
yes it does make sens JGcount, i agree. But again, this is very touchy.
Offline , spline, 182 Posts, Join Date Feb 2011, Location Montreal Send a message via Skype™ to letronrael  
   Reply With Quote

luke's Avatar
Old (#16)
really nice baneling endomi, the change in spec/gloss defiantly adds alot to it!
you need to set him in his rolling pose as well
Offline , polycounter, 769 Posts, Join Date Sep 2009, Location Cambridge, England Send a message via MSN to luke  
   Reply With Quote

ENODMI's Avatar
Old (#17)
Thanks guys, ill keep pushing it until I get there
update:
Offline , polycounter, 855 Posts, Join Date Sep 2009, Location Seattle  
   Reply With Quote

Dan!'s Avatar
Old (#18)
nice job!- just throwing this out there but, I think it would be sooo cool if you panned and distorted the normals to make the sack pulsate or wiggle in real time. But i guess a pedestal would be cool as well...
character artist
My Site
Offline , polycounter, 1,098 Posts, Join Date Jun 2010,  
   Reply With Quote

Wombatinahat's Avatar
Old (#19)
This looks great. you gotta love banelings! Would look sweet on a pedestal next to a pool of acid from a recently exploded collegue and a rapidly dissolving marine!

Last edited by Wombatinahat; 05-17-2011 at 04:20 AM..
Offline , triangle, 250 Posts, Join Date Oct 2009, Location Edinburgh, UK Send a message via Skype™ to Wombatinahat  
   Reply With Quote

ENODMI's Avatar
Old (#20)
decided i wanted to make a desktop of this, so i started comping it together. Ill be using a combination of realtime and ps for the final image. Im seeing bullets flying, smoke and fire on the horizon, and some silhouettes of other units in the sky...some mutas and maybe some broods
Offline , polycounter, 855 Posts, Join Date Sep 2009, Location Seattle  
   Reply With Quote

LRoy's Avatar
Old (#21)
man i hate those guys. the mouth looks awesome. really gross looking.
Offline , polycounter, 1,069 Posts, Join Date Jul 2010,  
   Reply With Quote

ENODMI's Avatar
Old (#22)
I have my desktop, which is uber dorky...now ill go work on the pedestal
Offline , polycounter, 855 Posts, Join Date Sep 2009, Location Seattle  
   Reply With Quote

gateian's Avatar
Old (#23)
I feel repulsed looking at this! That's great. Super job
Offline , line, 57 Posts, Join Date Dec 2010,  
   Reply With Quote

Wombatinahat's Avatar
Old (#24)
Oh yeah! you got them rolling too nice work
Offline , triangle, 250 Posts, Join Date Oct 2009, Location Edinburgh, UK Send a message via Skype™ to Wombatinahat  
   Reply With Quote

dogzer's Avatar
Old (#25)
Hey! So, the low poly, how did you make it look so awesome? My stuff looks really bad when I do the retopo, etc. Any tips?
Offline , spline, 156 Posts, Join Date May 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch