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created BANELING
on 05-14-2011 11:24 PM
UPDATE:
OLDER:
Messed around with this for the last three days. The lowpoly is garbage, but I mostly just wanted to make a baneling of my own!  I deviated a bit from the concepts out there, giving it a subtle take of my own. Not a serious piece, but crits and comment are welcome.

High Poly
Last edited by ENODMI; 05-16-2011 at 02:07 PM..
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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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What's not to be serious about? This little thing is amazing!
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, triangle,
315 Posts,
Join Date Jun 2010,
Location Minnesota, USA
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you spoiled brat =P
looks awesome!
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, line,
87 Posts,
Join Date Jun 2010,
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I love it! The only thing that I am seeing is that the specular effect seems to be very evenly spread across the model. I would make the green sacs on his back even more specular so that they come across more slimey. Maybe it is just the lighting setup for these renders, but I'm just not seeing much variation in the specular versus non specular areas. Once that is addressed I think that it will make this an even better looking piece! Great work here.
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, spline,
207 Posts,
Join Date May 2010,
Location Orange County, CA
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QUICK, KILL IT WITH FIRE!!!111
Awesome, but it needs a bit more specular.
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, line,
86 Posts,
Join Date Feb 2010,
Location Vladivostok, Russia
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Love it. Interesting shapes and contrast in hard/soft forms. I'd say the texture-rez on the green part looks a bit blurry in the renders but that could be addressed in adding some more contrast in the specular. It'd be nice to get a more translucent effect where the skin is being stretched.
Awesome job!
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, triangle,
301 Posts,
Join Date Apr 2009,
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~ Real nice, buddy.
As for the polycount, just crank up the focal view and say its supposed to be a boss battle that fills the screen! lol
Seriously man nice stuff
Portfolio
Senior Character Artist - Slide London
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, polycounter,
833 Posts,
Join Date Jan 2009,
Location London
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It's a real solid model, stellar stuff but man, I gotta go there. The specular and lighting is totally killing it right now.
Give him a little creep/rock-pedestal base and pose him standing on it and give him some proper lighting and you got one hell of an incredibly awesome piece for the portfolio. Don't give up! Do the last 5% to really make it shine! 
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, card carrying polycounter,
2,042 Posts,
Join Date May 2006,
Location Stockholm, Sweden
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Im with Wahlgren on this, definitely looking good but can use that polish. You rendering your textures with the alphas or something?
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, dedicated polycounter,
1,305 Posts,
Join Date Dec 2008,
Location Chicago, IL
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i think your emissive map could have a bit more contrast right now(IMO just radial gradients on the nodules would work) Currently, I think the sack is a bit blown out.
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, polycounter,
1,098 Posts,
Join Date Jun 2010,
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Thanks guys, I agree completely. Started tweaking the spec and gloss and also better lights...it already heading in a better direction.
Wahlgren, Ill build him a base tomorrow

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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Big improvement right there man. I'm excited about the base. 
Last edited by Wahlgren; 05-15-2011 at 03:54 PM..
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, card carrying polycounter,
2,042 Posts,
Join Date May 2006,
Location Stockholm, Sweden
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Evil little bugger you have got there 
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, triangle,
361 Posts,
Join Date Dec 2010,
Location London
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For some reason I am not buying the green stuff on the back. I believe that the bumps comming out are meant as "acid bubbles" yet the way they the skin is stretching between the bubbles looks odd if the bubbles are in fact bubbles, and not some inner limb pressing out on the skin.
Did that make ANY sense?
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, triangle,
386 Posts,
Join Date Sep 2010,
Location Denmark
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yes it does make sens JGcount, i agree. But again, this is very touchy.
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, spline,
182 Posts,
Join Date Feb 2011,
Location Montreal
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really nice baneling endomi, the change in spec/gloss defiantly adds alot to it!
you need to set him in his rolling pose as well 
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, polycounter,
769 Posts,
Join Date Sep 2009,
Location Cambridge, England
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Thanks guys, ill keep pushing it until I get there 
update:

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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nice job!- just throwing this out there but, I think it would be sooo cool if you panned and distorted the normals to make the sack pulsate or wiggle in real time. But i guess a pedestal would be cool as well...
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, polycounter,
1,098 Posts,
Join Date Jun 2010,
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This looks great. you gotta love banelings! Would look sweet on a pedestal next to a pool of acid from a recently exploded collegue and a rapidly dissolving marine!
Last edited by Wombatinahat; 05-17-2011 at 04:20 AM..
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, triangle,
250 Posts,
Join Date Oct 2009,
Location Edinburgh, UK
, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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man i hate those guys. the mouth looks awesome. really gross looking.
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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I feel repulsed looking at this! That's great. Super job 
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, line,
57 Posts,
Join Date Dec 2010,
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Oh yeah! you got them rolling too  nice work
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, triangle,
250 Posts,
Join Date Oct 2009,
Location Edinburgh, UK
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Hey! So, the low poly, how did you make it look so awesome? My stuff looks really bad when I do the retopo, etc. Any tips?
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, spline,
156 Posts,
Join Date May 2010,
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