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created My first sculpt in Zbrush
on 05-13-2011 03:03 AM
Hey guys, I just wanted to share my first ever sculpt created from scratch in zbrush. I have gone for a muscular facial look like superman and kratos from god of war. Please leave feedback and crit the work thank you

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, spline,
140 Posts,
Join Date Mar 2011,
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Looks awesome man, very stylized. keep working on it!
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, spline,
157 Posts,
Join Date May 2010,
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Thank you dogzer, I will continue to work on it
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, spline,
140 Posts,
Join Date Mar 2011,
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Keep up the good work
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, null,
10 Posts,
Join Date Apr 2011,
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a few things.
1. work from a reference. put it in the background if u need to so you can get it proportionally correct).
2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form.
3. work in perspective.
4. keep it up. 
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Quote:
Originally Posted by Oniram
a few things.
1. work from a reference. put it in the background if u need to so you can get it proportionally correct).
2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form.
3. work in perspective.
4. keep it up. 
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5. press Local for lastpoint camera view style
6. always put the ears on, even placeholders
7. post your ref, so people can help you more
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, spline,
119 Posts,
Join Date May 2009,
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I made a bit more progress, tweaked the expressions of the face. More kratos like

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, spline,
140 Posts,
Join Date Mar 2011,
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dogzer I thought you hated these kinds of threads =D
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i liked the first pic more.. the nostrils are so tiny now.
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, line,
87 Posts,
Join Date Jun 2010,
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MoreDread i also just noticed that the nostril are tiny now compared to the first picture. Just spent 5 min changing it back to how the nose looked before

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, spline,
140 Posts,
Join Date Mar 2011,
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lookin much better. id still say you're working WAY too high. 1.5mil and still blocking the forms in.. u should definitely do that at a lower subd.. it helps. because you're at such a high level, its causing certain parts (cheeks in specific) to look "bumpy"
step down about 2 subds and work from there.
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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still in progress at the moment, but i did have a go at creating the eyes and as this is my first time sculpting a head in zbrush I did have trouble creating the eyes. I spent few hours just on trial and error, i tried to approach it from different angles and nothing really worked for me. But in the end i just randomly played around with a few tools and created the eye for the model

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, spline,
140 Posts,
Join Date Mar 2011,
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typically you would want to have the eye made from a separate object. just a sphere sitting inside the mesh, that way it can also help you shape the model around it.
keep it goin.
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Watch for poly stretching. It can come back to bite ya.
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, spline,
180 Posts,
Join Date Oct 2010,
Location Austin Texas
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Phase 1 complete, now its time to add the smaller details. Please let me know what you think guys

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, spline,
140 Posts,
Join Date Mar 2011,
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Ok, now it looks feline as hell. Please, sculpt upper lip 
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, vertex,
47 Posts,
Join Date Apr 2010,
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big improvement to your first few shots... are you going for the cat look on purpose?
let's have a side view, and a perspective shot so we can see if you spent all your time just trying to get it to look right in front view, or you actually did move around and try to get it to look right from all angles (thats what 3d is about, right)
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, line,
87 Posts,
Join Date Jun 2010,
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you're still missing a lot of the detail that should be around the eyes. it looks as if there is no socket for the eye at all
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
, spline,
140 Posts,
Join Date Mar 2011,
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I just found this brilliant eye sculpting tut, very helpful indeed
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, spline,
140 Posts,
Join Date Mar 2011,
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Model completed, please let me know what you think guys. Just to remind you i am not a pro at zbrush, this was my first attempt at creating something from nothing so please tell me if this is any good

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, spline,
140 Posts,
Join Date Mar 2011,
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i think it looks great in front view for beeing your first one.
but it looks pretty bad in side view.. the proportions are all wrong there.
it might not be a bad idea to look into that some more, however fixing it in sideview will probably ruin the front view so it might just be better to start a fresh one and keep in mind to rotate around your model some more.
your call.
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, line,
87 Posts,
Join Date Jun 2010,
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I do have to agree with you moredread, tbo i spent the most of my time in front view then in side, i shuould not have neglected it. But for now i will only render this image out in front view, and i have learnt alot through the progress of this sculpt. So for my next work i will defo take time and gather as much as reference as i can to sort the proportions of the entire face.
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, spline,
140 Posts,
Join Date Mar 2011,
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since we postin traditional sculptin vids :P
would make sure to work at as low a division as you can and get those basic head shapes down tight. ^^
Good improvement man and defo hope you do a bunch more, heads ftw 
Maybe a couple of skull studies might work for gettin the right shapes for the cranium and the proportions of the face (seems like they'd help, i've got them on my to do list anyways... :P)
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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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Cat man?
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, triangle,
316 Posts,
Join Date Oct 2008,
Location Phoenix
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