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View Poll Results: Current age?
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under 21
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64 |
17.34% |
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22-29
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225 |
60.98% |
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30-45
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67 |
18.16% |
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45+
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1 |
0.27% |
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Bacon?
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12 |
3.25% |
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18, active freelancer for a little over a year.
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, polycounter,
1,095 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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23 going in to my final year of education in sept 
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, polygon,
689 Posts,
Join Date Feb 2010,
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27 in less than a week and currently in my first week of games industry work.
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, spline,
208 Posts,
Join Date Dec 2010,
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21
Currently have a job as a 3d artist in the defense simulation industry while I'm in school. Hopefully getting a real game job soon.
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, Polycount.com Editor,
1,745 Posts,
Join Date May 2009,
Location Redwood City, CA
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23, got in at 22.
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, polygon,
698 Posts,
Join Date Jul 2008,
Location Bellevue WA
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... counts on fingers ... 35? Christ alive, how did that happen. Started at the end of '98 ... so ... someone work that out for me please
harumph
all you guys out there, you're gonna wish you were Al Green
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, card carrying polycounter,
2,382 Posts,
Join Date Oct 2004,
Location york
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Racer445 are you really 18?  i have no idea how someone could be so awesome at 18 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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27 now, started working at an animation studio at 18 and moved to games at 20.
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, polycounter,
778 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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23 right now. got my 1st 3d gig teaching 3d modeling and doing 3d printing at offload studios when I was 17.
1st game industry job at 19.
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, dedicated polycounter,
1,622 Posts,
Join Date Sep 2008,
Location Montreal
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18, I guess I would be considered a student right now as I've been self teaching myself for about a year and going to Futurepoly but later this year or sometime next year I'll start trying to break in.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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I'm 32 (sheesh I'm old).
Got in August 2000.
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, card carrying polycounter,
2,264 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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24 when I first started. Still in the industry now at *gasp* 39.
Now get off of my lawn!
We live on placid seas of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far - H.P. Lovecraft
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, spline,
157 Posts,
Join Date Mar 2009,
Location Naperville, IL
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22 atm, now doing an internship at a gamestudio so that's a foot in the industry i guess 
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, dedicated polycounter,
1,865 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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21. had an internship with a crap company when i was 19. nothing came of it. got my first freelance gig about a year ago doing realtime architectural rendering in UDK. got an internship this year with an outsourcing company. still a student, graduating in september with a game-art degree that im paying waaaay too much for an not learning a damn thing from. 
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, card carrying polycounter,
2,029 Posts,
Join Date Apr 2007,
Location Belmont, CA
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26 now, got my first studio gig at 22
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, card carrying polycounter,
2,158 Posts,
Join Date Jan 2006,
Location seattle
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32. Shipped first game at age 18.
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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~ Okay so judging from our statistics... Some kind of Game Art reaper appears at around late 30s? early 40s to claim your soul forever???
Why has this information never been shared with me before????
Portfolio
Senior Character Artist - Slide London
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, polycounter,
828 Posts,
Join Date Jan 2009,
Location London
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Hey man, it's been out there for quite a while actually. I think I've seen it mentioned here and there for years now. The point is that a lot of elderly folk(he-he  ) looking to settle down transition to other cg industries that seem more stable. Crunching gets old after a while as does constant relocating. Those "dropouts" constitute a pretty big chunk of the workforce.
I think I've seen some companies "always hiring" senior artists even when they don't have open positions atm, which kinda speaks for itself.
Kinda interesting to imagine myself 10 years in and whether I'll get tired of this stuff or not 
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, dedicated polycounter,
1,412 Posts,
Join Date Jan 2008,
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Quote:
Originally Posted by d1ver
Hey man, it's been out there for quite a while actually. I think I've seen it mentioned here and there for years now. The point is that a lot of elderly folk(he-he  ) looking to settle down transition to other cg industries that seem more stable. Crunching gets old after a while as does constant relocating. Those "dropouts" constitute a pretty big chunk of the workforce.
I think I've seen some companies "always hiring" senior artists even when they don't have open positions atm, which kinda speaks for itself.
Kinda interesting to imagine myself 10 years in and whether I'll get tired of this stuff or not 
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~ Yeah I hear ya, man.
I notice programmers seem to stick around a lot longer than artists though. I'm assuming because their general job security and paychecks are a lot better than ours!
The whole 'always hiring seniors' thing is crazy. I never really bothered to notice that ish before you just mentioned it.
Portfolio
Senior Character Artist - Slide London
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, polycounter,
828 Posts,
Join Date Jan 2009,
Location London
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35 going on 36. Been in this circus since I was 23.
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, triangle,
266 Posts,
Join Date Feb 2008,
Location Seattle
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29 ( /o\ )
Got in around 23
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, polycounter,
1,208 Posts,
Join Date Oct 2004,
Location Irvine, CA
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19, currently a student, and like Oniram learning NOTHING, polycount has taught me more >.<. Finishing school in 5 months and currently looking for a job as an environment artist! Check out my site 
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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24, going into my masters year at Uni in September and then out into the terrifying world of job hunting :P
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, polygon,
544 Posts,
Join Date Feb 2011,
Location Sheffield, UK
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Turing 23 in a couple days. First industry job at age of 22 last December. XD
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, polygon,
670 Posts,
Join Date Feb 2010,
Location Vista, CA
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