Author : jdvi


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Razorb's Avatar
Old (#1)
Hey guys! Got a strange issue with seams popping up! i am not sure why its happening, but it seems to be starting when i enable cloth physics for the individual skeletal mesh. They are using normal maps but honestly they seem to work fine before i enable cloth physics, so i was just wondering if any of you knew why?



oh and another example


both arms are using the same uv space in this one
Offline , polygon, 546 Posts, Join Date Feb 2008, Location UK ! Send a message via MSN to Razorb  
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Oniram's Avatar
Old (#2)
are your seams horizontally aligned in your uvspace?

you may want to check this out
http://udn.epicgames.com/Three/LightMapUnwrapping.html
Offline , card carrying polycounter, 2,030 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
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Razorb's Avatar
Old (#3)
but this isnt a lightmapped model, its a character and only uses dynamic lighting would this rule still apply?

Thanks btw!
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Oniram's Avatar
Old (#4)
im not sure if that would make a difference. take a look at it in the skeletalmesh editor, see if you are having the issue there. also just in case.. go back into your 3d package and weld the overlapping UVs. wont know if that makes a difference but i ran into something similar and that fixed it.

if the problem is still visible in the skm editor, then its UV/lightmap issues. if not, then its something unreal related.
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Razorb's Avatar
Old (#5)
appreciate it! i will take a look now
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