Quote:
Originally Posted by martynball
Okay thanks, how would I go about unwrapping it they it is on the bottom example?
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In max you make a Torus Primitive, check on "
generate mapping coordinates" It will give you Vrav's bottom example.
If you forget, you can also use quick peel and then use straighten selection to square everything off again, very quick and easy (max2012).
Its a little more manual in <2011 you have to click a vertical edge, click loop, click ring, click flatten and then do the same for horiz.