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Pedro Amorim's Avatar
Old (#1)
Here's a gun i did.

I was bullied into making a thread for it! I didn't wanted it to!
Damn cyber bullies! I'm looking at you EQ! I'll send you polack to your house!

Anywho..
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Copied from my blog post.
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This is a new piece I am working on at the moment.
In between 3d works, I managed to make this revolver. So far I only made the hipoly. I plan to make the lowpoly soon and then the textures. Hopefully the textures will look like the the render I have going on now.
So, some info about this piece. This model is based on a concept revolver by concept artist Timur Mutsaev (Principal Concept Artist at Crytek). The concept for this revolver lacked some ironsights so I decided to model a laser pointer that you can get in stores and tape it to the barrel for some added looks.
Hopefully it will look great when it’s in gameart form.

Weapons Artist @ Crytek UK
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EarthQuake's Avatar
Old (#2)
I learned everything I know from Pedro.

Oh wait, I think that's the other way around.
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Pedro Amorim's Avatar
Old (#3)
Quote:
Originally Posted by EarthQuake View Post
I learned everything I know from Pedro.

Oh wait, I think that's the other way around.
QFT!
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Adam L. Gray's Avatar
Old (#4)
Whoo, go pedro! It's looking good so far, so no crits from my side

Shake n bake!
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EarthQuake's Avatar
Old (#5)
In all serious though, the laser pointer is an excellent touch. Its that extra added bit of interest on what was an otherwise boring, yet well executed concept. Its a great example of how to add a little bit of character to an asset like this, and get past the "Meh boring gun" feel.
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Pedro Amorim's Avatar
Old (#6)
Yeah man! I think when doing 3d for one self this is stuff people should do. Add bits of interesting stuff. Like when we were kids and made guns and other stuff from completely random objects. I guess 3d is cool for that. being able to imagine and improvise stuff.

Also, some pics.






this was the inside of the cilinder before i changed it.


then i changed it to this.





tape


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konstruct's Avatar
Old (#7)
Nice mooodlin

Im not really feeling on the keychain on the laser pointer. I feel if someone was going to geri-rig something like that, they would pull that part off because it would get caught in all the mechanisms and whatnot.

It does add visual interest though- maybe swap it out for some sort of functional looking geri-rig.
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EarthQuake's Avatar
Old (#8)
Its cool, and I mean really lets be honest, on the scale of unrealistic video game gun crap, this rates pretty low.
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dustinbrown's Avatar
Old (#9)
haha, true. Chainsaw guns anyone?

Nice work Pedro. You going to use alpha planes for the little chain?
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EarthQuake's Avatar
Old (#10)
Alpha would be a bad choice here, its a FPV weapon, so he'll have enough geometry to just model the thing. It will be seen close up enough that alpha would look bad. In often cases, alpha isn't going to save you any performance either, because:

A. you're adding extra texture memory
B. adding an extra draw call
C. adding a crapy alphatest material which is fast, but looks like ass, or using alpha blend which is slow, and can be pretty unreliable with alpha sorting etc.

Replacing geometry with alpha is only really a good idea when you have some old hardware that is faster dealing with alphatest than it is a little extra geometry, which would never have a highres normal mapped asset to begin with. Or, in the case where the geometry count would just be way too high, like grates on a tiling floor texture.

In addition to all of that, an alpha plane for the keychain would be viewed at an acute angle in FPV and look flat, and limit the animation possibilities.

Last edited by EarthQuake; 04-21-2011 at 10:54 AM..
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jackalope's Avatar
Old (#11)
This is awesome!
I have two comments, you said "The concept for this revolver lacked some ironsights" you might know this, but it is fairly common for this type of revolver not to have the rear sites that people are used to.

Second, is I hope in the final textures the laser does not look like it is made out of the same material as the revolver.

I love this piece though, nice job!
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Blaizer's Avatar
Old (#12)
Use the amount polygons you need for the low poly version, don't go very low poly and avoid alphas.

As i said in the Waywo thread, great work!

Expecting to see soon the baked model go go Pedro!
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Pedro Amorim's Avatar
Old (#13)
i love you all!
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BARDLER's Avatar
Old (#14)
My only critic would be to texture the laser pointer black with maybe only a chrome head or ring. Personally I have never seen a chrome laser pointer, and making it black would be easier to recognize what it is.

Damn good job on the model though.

PS. Nice avatar :p
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EarthQuake's Avatar
Old (#15)
Its just a highpoly render guys, I dont think its meant as the final materials =P
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Neo_God's Avatar
Old (#16)
Fucking Clean!

It also looks accurate enough to me, but I'm not one of those gun lunatics who'll tell you the unseen bevel on the inside of the chamber is inaccurate.
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Pedro Amorim's Avatar
Old (#17)
This was my main inspirattion btw.


thanks for the comments guys.. keep em' coming! i feed on this stuff!!! ololl
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bbob's Avatar
Old (#18)
this is looking so fecking ace.. I love you
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Pedro Amorim's Avatar
Old (#19)
Quote:
Originally Posted by bbob View Post
this is looking so fecking ace.. I love you
no no no I love you!
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XenoKratios's Avatar
Old (#20)
Damn this makes me want to learn modo!

This is sex
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dustinbrown's Avatar
Old (#21)
EarthQuake's epitaph is going to say "don't be stingy with the geometry" or something along those lines.

I absolutely see what you mean in this case, you made good points. But lets say you have stanchions with chains linking them. Would those chains usually get modeled? Ceiling lamps hanging from chains....modeled? These are things that would be instanced, rather than a closeup hero prop like a FPS gun.

Pedro, I agree about the laser pointer color. I'd make it black or some other color so it's obvious that it's not part of the barrel.
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Oniram's Avatar
Old (#22)
that tape is just.... wow

rest of the gun is great too.
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Racer445's Avatar
Old (#23)
if he textures it well it then there should be no need for changing the material.

everybody should tkae from this the fact that tape only works in 3d art when it has a purpose, like holding a flashlight or laser pointer on or something. slapping it on just whatevs looks stupid.

oh, and the model is good too.
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Kitteh's Avatar
Old (#24)
Tape is awesome. Modeling wrinkly/soft stuff in regular subd without sculpting it is fun
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Orgoth02's Avatar
Old (#25)
This looks really good man. Super clean. I did notice 2 things that are not really correct though.

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