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created Revolver thingie
on 04-21-2011 10:12 AM
Here's a gun i did.
I was bullied into making a thread for it! I didn't wanted it to! 
Damn cyber bullies! I'm looking at you EQ! I'll send you polack to your house!
Anywho..
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Copied from my blog post.
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This is a new piece I am working on at the moment.
In between 3d works, I managed to make this revolver. So far I only made the hipoly. I plan to make the lowpoly soon and then the textures. Hopefully the textures will look like the the render I have going on now.
So, some info about this piece. This model is based on a concept revolver by concept artist Timur Mutsaev (Principal Concept Artist at Crytek). The concept for this revolver lacked some ironsights so I decided to model a laser pointer that you can get in stores and tape it to the barrel for some added looks.
Hopefully it will look great when it’s in gameart form.

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I learned everything I know from Pedro.
Oh wait, I think that's the other way around.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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Quote:
Originally Posted by EarthQuake
I learned everything I know from Pedro.
Oh wait, I think that's the other way around.
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QFT!
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Whoo, go pedro! It's looking good so far, so no crits from my side
Shake n bake!
Adam L. Fransson - Freelance Environment Artist... Nyu~
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, triangle,
444 Posts,
Join Date Mar 2009,
Location Sweden - Varberg
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In all serious though, the laser pointer is an excellent touch. Its that extra added bit of interest on what was an otherwise boring, yet well executed concept. Its a great example of how to add a little bit of character to an asset like this, and get past the "Meh boring gun" feel.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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Nice mooodlin
Im not really feeling on the keychain on the laser pointer. I feel if someone was going to geri-rig something like that, they would pull that part off because it would get caught in all the mechanisms and whatnot.
It does add visual interest though- maybe swap it out for some sort of functional looking geri-rig.
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Its cool, and I mean really lets be honest, on the scale of unrealistic video game gun crap, this rates pretty low.
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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haha, true. Chainsaw guns anyone?
Nice work Pedro. You going to use alpha planes for the little chain?
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, dedicated polycounter,
1,598 Posts,
Join Date May 2009,
Location San Diego
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Alpha would be a bad choice here, its a FPV weapon, so he'll have enough geometry to just model the thing. It will be seen close up enough that alpha would look bad. In often cases, alpha isn't going to save you any performance either, because:
A. you're adding extra texture memory
B. adding an extra draw call
C. adding a crapy alphatest material which is fast, but looks like ass, or using alpha blend which is slow, and can be pretty unreliable with alpha sorting etc.
Replacing geometry with alpha is only really a good idea when you have some old hardware that is faster dealing with alphatest than it is a little extra geometry, which would never have a highres normal mapped asset to begin with. Or, in the case where the geometry count would just be way too high, like grates on a tiling floor texture.
In addition to all of that, an alpha plane for the keychain would be viewed at an acute angle in FPV and look flat, and limit the animation possibilities.
Last edited by EarthQuake; 04-21-2011 at 10:54 AM..
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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This is awesome!
I have two comments, you said "The concept for this revolver lacked some ironsights" you might know this, but it is fairly common for this type of revolver not to have the rear sites that people are used to.
Second, is I hope in the final textures the laser does not look like it is made out of the same material as the revolver.
I love this piece though, nice job!
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, triangle,
264 Posts,
Join Date Sep 2010,
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Use the amount polygons you need for the low poly version, don't go very low poly and avoid alphas.
As i said in the Waywo thread, great work!
Expecting to see soon the baked model  go go Pedro!
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, dedicated polycounter,
1,594 Posts,
Join Date Jun 2005,
Location Spain
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i love you all!
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My only critic would be to texture the laser pointer black with maybe only a chrome head or ring. Personally I have never seen a chrome laser pointer, and making it black would be easier to recognize what it is.
Damn good job on the model though.
PS. Nice avatar :p
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - looking for internships
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, polycounter,
793 Posts,
Join Date Mar 2011,
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Its just a highpoly render guys, I dont think its meant as the final materials =P
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, Moderator,
8,636 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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Fucking Clean!
It also looks accurate enough to me, but I'm not one of those gun lunatics who'll tell you the unseen bevel on the inside of the chamber is inaccurate.
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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This was my main inspirattion btw.
thanks for the comments guys.. keep em' coming! i feed on this stuff!!! ololl
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this is looking so fecking ace.. I love you
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, dedicated polycounter,
1,484 Posts,
Join Date Nov 2009,
Location Copenhagen, Denmark
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Quote:
Originally Posted by bbob
this is looking so fecking ace.. I love you
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no no no I love you!
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Damn this makes me want to learn modo!
This is sex
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, dedicated polycounter,
1,358 Posts,
Join Date Nov 2009,
Location Niagara Falls, Ontario
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EarthQuake's epitaph is going to say "don't be stingy with the geometry" or something along those lines.
I absolutely see what you mean in this case, you made good points. But lets say you have stanchions with chains linking them. Would those chains usually get modeled? Ceiling lamps hanging from chains....modeled? These are things that would be instanced, rather than a closeup hero prop like a FPS gun.
Pedro, I agree about the laser pointer color. I'd make it black or some other color so it's obvious that it's not part of the barrel.
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, dedicated polycounter,
1,598 Posts,
Join Date May 2009,
Location San Diego
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that tape is just.... wow
rest of the gun is great too. 
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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if he textures it well it then there should be no need for changing the material.
everybody should tkae from this the fact that tape only works in 3d art when it has a purpose, like holding a flashlight or laser pointer on or something. slapping it on just whatevs looks stupid.
oh, and the model is good too. 
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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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Tape is awesome. Modeling wrinkly/soft stuff in regular subd without sculpting it is fun 
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, triangle,
388 Posts,
Join Date Aug 2005,
Location California
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This looks really good man. Super clean. I did notice 2 things that are not really correct though.

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, triangle,
316 Posts,
Join Date Oct 2008,
Location Phoenix
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