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Space Skybox UDK

Hey, I am currently making a space scene but am running into trouble making the skybox. I am wanting to achieve this type of result.

[ame]http://www.youtube.com/watch?v=TpnMBPsH1Ic&feature=related[/ame]

I believe he is using the source engine so I figured there might be differences.




Here are a few questions/problems that I have come across.

- When I use the skybox I can see the corners of the cube, so instead of feeling like space it feels like your in a box with stars painted on the side. I have really tried to get it seamless as well.

-I have the planet made already, but now I am thinking about being able to paint it on one of the sides of the skybox. Do you think that would achieve better results?

-In the video the guy uses 6 2048x2048 textures. I dont know how to pull that off in the UDK. The only solution that I know of is to unwrap it like this but I feel like that would make my texture sizes way to large. *not my texture*
nebula_tut10.jpg


Does anyone know of any solutions or different ways I can approach doing this?

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