Animation - Keeping Count (Chocula)
on 04-18-2011 05:56 AM
Hey to all,
I have a quite stupid question, so please, do bear with me.
How does one go and keep about their animation smooth and organized? ...without too much hassle (please note I'm not looking for a magic bullet here, just something to make someones life easier).
For example, say I have a robot who is turning around with a sudden nudge, but yet in the scene, I want to keep his nudge (while inorganic and very rigid) also flowing in my animation. Basically, at around 24/30 FPS.
I find myself tripping back and forth alot in order to clean up my animation, certain parts of my animation look 'smooth' and natural, basically, how a robot would move in real-life (especially when gravity is involved), yet other times, I look at my animation and see I don't have enough frames to tween between two poses, so it looks like my animation is skipping frames.
The thing is, both of my problems above, wouldn't be such an issue if my animation didn't have to be so big (30 seconds tops) and had to be one in scene. So according to my calculations, I need to have between 720 and 900 frames in total to get my animation done, and well, trying to control frames at that point is hard, especially when I have to go back and forth to correct out the tweening of my frames.
As I said, what would be the best way to avoid such hassles? I'm using Max and CAT btw, although I doubt my software will make a difference.