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created [Portfolio] Luke Adwick - Environment Artist
on 04-09-2011 06:18 PM
Good evening folks!
I'm Luke Adwick currently studying Games Design(3rd year) at Stafford University and I'll to be graduating soon! I would really appreciate it if folks could take a moment to look over my current portfolio, and let me know where you think I stand in my position of gaining a job in the industry as an Environment Artist/Asset Artist. I'm seeing all these fantastic artists getting hired up recently and it scares me about whether or not I'll be able to find a position.
I'll be working on my portfolio full time now so please any suggestions to help further the marketability of my portfolio would be appreciated.
Please critique away, what ever you can. I really want to grow as an artist and get to a professional standard
Thankyou!
Lukeadwick.co.uk
Last edited by luke; 05-11-2011 at 07:24 PM..
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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Hey Luke, glad to see you posting your stuff up on here!
I love your high poly stuff man, as I've told you before. It really is great. I'm actually quite envious, I wish I could do that sorta stuff! Also, your texture work on the filing cabinet is really good. Did you use many photo overlays for it? I would love to know how you got the rust effect.
Only thing I can crit really is the lack of content. Could do with a few more environments! You say you're an environment artist, yet your portfolio seems to be geared more towards being a prop artist.
But anyway, great stuff man.
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, polycounter,
826 Posts,
Join Date Mar 2010,
Location London, UK
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Nice man. One thing tho. Would be nice to see a little more stuff. Imo
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, triangle,
272 Posts,
Join Date Jun 2010,
Location Fort Lauderdale, FL
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Really like your high poly work and the filing cabinet texture. A bit more content and it will be one hell of a portfolio I think 
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, spline,
162 Posts,
Join Date Oct 2009,
Location Stafford, UK
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This looks pretty solid. Much better than what I had after graduating school.
Your environment is pretty nice looking...did you have a wip thread here on polycount? It looks familiar.
In that piece, the tiles pulling up from the ground all look to be the same angle..or very close. That didn't read well for me. A little more variation might sell that better.
Your high poly stuff looks nice. But I would like to see more of it. I'm a little disappointed that your thumbnail had an image of a car, but thats not in your site. Either add the car or remove it from the image.
Props look good. I really dig the filing cabinet.
You are definitely going in the right direction. I think another solid environment and a few more props should be where you go next. Since you only have the one environment, consider trying something very different from your current piece to show a little flexibility with your work.
Cool stuff man.
You are definitely on the right track. I think some more props and another environment would be good.
Edit: Forgot to add....your resume looks pretty hideous. I would advise you to not use a black background with bright colored text.
Last edited by gsokol; 04-09-2011 at 08:22 PM..
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, dedicated polycounter,
1,412 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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@PogoP thanks man  Yeah i defiantly need more environments! I've got a few ideas of what i want todo next but nothing solid, currently working on one for my FYP so hopefully that'll be another one to stick on once its finished  the grunge rust was using some overlays and some nice grungy brushes to lay it in subtly.
@Turista: cheers  yeah defiantly! I'll start posting new things i make in this thread soon to hopefully keep boosting the content.
@Mts effect: yeah i really like working with highpoly / hardsurface stuff, no limits just pure modelling!
@gsokol: cheers man, yeah i did have a thread for it, though it was for a uni assignment and when it ended i kind of stopped working on it a little, but yeah i should probably go back and fix up a few things like you said, heh yeah I was planning on sticking the car in, but needed to make some nice new renders first! and yeah will defiantly work on a different style of environment. i wasn't too sure about the resume colours, will change that up today 
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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also finish what you got...
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Good work and a great website. I like the link back to polycount. I think this can definately help if a potential employer is also active on polycount. I would say, go for at least 2 more environments. Something not sci fi, as you already have that.
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, spline,
241 Posts,
Join Date Sep 2005,
Location Krakow, Poland
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yes, quite nice stuff but too few imo.
The environment is not really a good example there cauz it is quite dark and unclear what it is. If you would chose to showcase enviro in the portfolio i would suggest that u pick a more "common" theme with more content in it ;)
Btw, u participated to several mods before, so why not to put some of thta stuff - it could be a good addition ;)
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, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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good stuff you got there.
really nice hp models you got, i totally agree w/ Serp about the environments.
Also try to show more of your texturing skillz you only really had a few props w/ textures on them.
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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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Quote:
Originally Posted by gsokol
Edit: Forgot to add....your resume looks pretty hideous. I would advise you to not use a black background with bright colored text.
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Also might want to change "repotology" to "retopology" under your Key Skills section.
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, vertex,
46 Posts,
Join Date Jun 2010,
Location Danvers, Massachusetts
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Navigation is simple and clean, so I really appreciate that in a site. I agree with everyone that you need just more art on there. Another small environment, maybe with warm lighting to contrast the Abandoned Core. Keep up the work man
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, triangle,
281 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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@Jeremy Lindstrom, hey im alot better at that these days
Serp: Cheers! ok yeah the general consensus seems more environments! will defiantly have a stroll through cghub and get some inspiration, non sci fi, and defiantly not round again, that was a bit awkward last time!
@Matroskin yup will definitely think about something like that for my next environment! the mod work is mostly older stuff now so not sure if its really of my better standards to put in the portfolio
@Mistry10: thanks! yeah I'm actually working on a new scene for my dissertation so hopefully this piece will really explorer that, will post up pic's soon when I'm a bit more comfortable with it
@Burrill: cheers for noticing
@poffington: cheers yeah I'd seen through alot of portfolios to get an idea of design, and the best looking ones by far were the really simple, lack of button ones.
Thanks folks really appreciate the feedback so far, getting a proper understand of where i stand now and what i need todo 
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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great HP model dude !!!
the only crit i would say is change the colour of your ambient light in your render. add more blue, like a sky blue 
other then that i really like that couch !!!
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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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Damn, that couch is awesome. Sculpting in zbrush or mudbox?
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, triangle,
270 Posts,
Join Date Jan 2011,
Location TX
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thanks Hiten! freakin love your work man, this Brooklyn scene you're working on is sexy! added a bit more blue i think, first time i tried though think i added to much
Perfectblue: was done in Zbrush 
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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Lookin good luke  that couch looks awesome! the tear on the back looks perfect
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, triangle,
326 Posts,
Join Date Aug 2009,
Location Portland, OR
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Never seen a couch as well made like this!
Very impressive Luke ,Congratulations.
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, line,
88 Posts,
Join Date Jun 2010,
Location Brazil
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Wow very nice. Mudbux or ZBrush?
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, null,
15 Posts,
Join Date Apr 2011,
Location Auckland, New Zealand
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that couch is AWESOME
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Realy nice work. Like it!
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, line,
75 Posts,
Join Date Jan 2011,
Location Berlin, Germany
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Great couch, what textures res have you used?
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, line,
51 Posts,
Join Date Jun 2009,
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thank you everyone! really encouraging hearing feedback  , this was a 1024x1024 Reeke 
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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A window! created quite a few variations of this one to place around the map

Last edited by luke; 04-14-2011 at 07:16 PM..
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, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
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