The Model will be broken down into production stages if you will.
Im gonna perfect the proportions of main body in zbrush with a quick mesh.
Then draw templates of inner armor lines and use them as guides to build intense hard sufarce details in Maya. That the plan anyway=)
Heres a WIP of mesh so far..I'd probably have the characters main mesh done by now but been busy today with contract work=/ Busted out a quick proxy base mesh in a little over an hour & 1/2:
Yes I know her chest is very large..but it and her hips will add style to her character..and gives me more room to add in her many features=)....I also added nipples during my quick modeling..no point in those, so they're comin off...lol
Im gonna do some zbrushin and more modelin tonight=) My primary concern right now is getting her proportions to a very sexy "eye candy" level, while maintaining certain sizes for a seductive body and for her multiple weapons launch ports. I may work in some kind of internal plasma Gatling guns..etc
Her body will have many layers, Im goin for the complete cyber treatment here..so first some kind of tech muscle layer, then thin armor plates, then heavier plates where it adds to style, etc.