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created [FIGHTER] Mortal Kombat, CYRAX , Liquid-Grievous
on 04-05-2011 11:43 AM
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, line,
81 Posts,
Join Date Apr 2011,
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Can anybody help me post an image? no help that i can find...
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, line,
81 Posts,
Join Date Apr 2011,
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if you upload them to a place, like image shack, then while making your post, you can click on the "insert image" button, and paste the direct link into there.
hope it helps 
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, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
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Concept art below. Im going for alot of technical details and redesigning weapons systems....not to mention her obvious features...
Last edited by Liquid-Grievous; 12-18-2011 at 04:23 PM..
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, line,
81 Posts,
Join Date Apr 2011,
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haha that is definitely a reimagining of the character. reminds of those fertility idols
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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ummm...lol..ok..Thank you. She may not be as curvy in the back but the idea stands, a very curvy yet tall body...swarming with mechanical details...gonna post pics of model soon=)
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, line,
81 Posts,
Join Date Apr 2011,
, card carrying polycounter,
2,390 Posts,
Join Date May 2006,
Location In the Year 20XX
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YES!!!
Thank you for that seforin, I was sure sooner or later someone would make that ref=)
now if I can get someone to actually type the words..that would be great..lol
updates soon
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, line,
81 Posts,
Join Date Apr 2011,
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Dat ass, dem hips, dem bits, dem parts and dat technology.
Lot of details there, how are you approaching the modelling stage of it?
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, dedicated polycounter,
1,468 Posts,
Join Date Mar 2010,
Location Norway
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 At Skamberin :
The Model will be broken down into production stages if you will.
Im gonna perfect the proportions of main body in zbrush with a quick mesh.
Then draw templates of inner armor lines and use them as guides to build intense hard sufarce details in Maya. That the plan anyway=)
woohoo Update!
Heres a WIP of mesh so far..I'd probably have the characters main mesh done by now but been busy today with contract work=/ Busted out a quick proxy base mesh in a little over an hour & 1/2:
Yes I know her chest is very large..but it and her hips will add style to her character..and gives me more room to add in her many features=)....I also added nipples during my quick modeling..no point in those, so they're comin off...lol
Im gonna do some zbrushin and more modelin tonight=) My primary concern right now is getting her proportions to a very sexy "eye candy" level, while maintaining certain sizes for a seductive body and for her multiple weapons launch ports. I may work in some kind of internal plasma Gatling guns..etc
Her body will have many layers, Im goin for the complete cyber treatment here..so first some kind of tech muscle layer, then thin armor plates, then heavier plates where it adds to style, etc.
Last edited by Liquid-Grievous; 12-18-2011 at 04:24 PM..
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, line,
81 Posts,
Join Date Apr 2011,
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Wow you work fast. Nice base. She's def gonna need some thicker thighs to support dat ass
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Thank you. I like working fast, strong steady music and a cold drink helps ALOT=) But it only got done so fast because its just a mesh used to work in proportions in zbrush...lol...I absolute hate unclean topology in my models so she will get a new base after proportions are set.
Yeah as it stands right now the proportions arnt what they need to be. Thicker thighs is a must=)
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, line,
81 Posts,
Join Date Apr 2011,
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UPDATE!!!=)
Just a small one while I work on this more between projects. When I last worked on her, I needed to perfect her seductive proportions, so I took a more refined mesh into zbrush and played around:
Im getting the shapes i like and i have to add a little extra here and there as guides for armor plates and cyber muscle when modeled=) Curvy Cyrax comin along rather nicely...cant wait for hard surface details!!! so much details!!!!
Last edited by Liquid-Grievous; 12-18-2011 at 04:24 PM..
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, line,
81 Posts,
Join Date Apr 2011,
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~ There are no words for what I thought when I saw that. NONE.
Portfolio
Senior Character Artist - Slide London
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, polycounter,
833 Posts,
Join Date Jan 2009,
Location London
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Quote:
Originally Posted by Dreamer
~ There are no words for what I thought when I saw that. NONE.
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...what the hell does that mean?
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, line,
81 Posts,
Join Date Apr 2011,
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I hope she has weapons hidden in all that thickness.
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, line,
63 Posts,
Join Date Jan 2007,
Location NC
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Why not give her natural breasts, with some gravity. They could still be that large, although I think you need to get rid of the abs though.
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, spline,
100 Posts,
Join Date Oct 2010,
Location Delaware
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That was actually my original plan.very curvy, but natural. back in that design, she was human with just some tech here and there..I liked that concept alot so I saved the original drawings for my own use..After some redesigning i found this version also works wonders. As it allows for aggressive hard surface details later.
..Her "obviously fake" breasts make the character work better in my opinion..seeing as shes a cyborg after all..so she was "enhanced"....plus..its an all metal suit shes wearin;)
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, line,
81 Posts,
Join Date Apr 2011,
, card carrying polycounter,
2,390 Posts,
Join Date May 2006,
Location In the Year 20XX
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seforin you made my day..I lawled...I laughed hard=) great man..great man indeed...lol
Yes she will rock a great booty. not enough curvy characters here=)
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, line,
81 Posts,
Join Date Apr 2011,
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man...that is some SERIOUS ass. Also anxious to see where this goes, lol.
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, line,
96 Posts,
Join Date Jan 2011,
Location New Orleans, LA
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it will be epic=) trust that. Im covering her in hard surface details..lots of panels and such now...I'll post a pick soon=)
I may even do the other cyborgs just for fun as well.
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, line,
81 Posts,
Join Date Apr 2011,
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we don't want no skinny bitches, we want thick bitches. Big booty bitches OOOOOOO.
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, null,
24 Posts,
Join Date Jun 2010,
Location Pittsburgh
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YES.. dem thighs
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, null,
19 Posts,
Join Date Nov 2010,
Location uk
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UPDATE!!!! wooohoo! ^_^
Things have been crazy here..very busy, but i managed to lock down some time to progress on this model.
As you can see I have covered her with panel lines that will act as a guide for extremly detailed hardsurface modeling in maya. Normally I would just do all the detailing in zbrush, as with the right skills, its great for hard surface modeling as well=) But I wanted to do it in maya and bake normals.::
She will be very detailed and the panels will actually be layered and will conform to movements...it will make sense when I show further progress=)
If you look at her chest you'll see several panels....why...well..she is Cyrax......A quick z sketch of an alternate head concept has also been made....I may make her a little thicker still=)
I really enjoy this concept and will probably make sexy versions of the other cyborgs as well=)
Last edited by Liquid-Grievous; 12-18-2011 at 04:24 PM..
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, line,
81 Posts,
Join Date Apr 2011,
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