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Hristo Rusanov's Avatar
Old (#1)
Hi guys.

I'll try to re-imagining the Dan stage from Street Fighter.

Good luck to everyone!!!

Stage:


Concept:


Reff:
Offline , spline, 109 Posts, Join Date Mar 2011, Location Bulgaria Sofia  
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Hristo Rusanov's Avatar
Old (#2)
I start to block out the scene...and my first WIP.....finaly.

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Hristo Rusanov's Avatar
Old (#3)
I separate the stage in two parts.half of the stage will be on street and the other half in the building...and i have tons of work to do...

WIP 2 from UDK.



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christermime's Avatar
Old (#4)
love the visual density of your concept, it's got a lot of movement in the composition, looking forward to seeing it brought to 3d!
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Jeremy-S's Avatar
Old (#5)
I like this kinda thing a lot. It's a very solid looking block out, already a lot of life going on. I'm so jealous of people who can do this kind of work. Very good stuff so far
Offline , polygon, 696 Posts, Join Date Jan 2007,  
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Hristo Rusanov's Avatar
Old (#6)
Small update.

I start to blockout the interior .....and i need to overpaint it because i dont know what the hell i doing

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S2Engine's Avatar
Old (#7)
Very cool, looking forward to seeing this one progress
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Gazington's Avatar
Old (#8)
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.
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jarrede's Avatar
Old (#9)
Quote:
Originally Posted by Gazington View Post
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.
agreed! I'm looking forward to updates, would be sweet if you can populate the streets but thats a crazy amount of work.
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DLoud's Avatar
Old (#10)
Looking forward to this one. I hope you can pull it off in time
Dana Loud - Environment Artist at Turbine Inc. - www.danaloud.com
Offline , spline, 195 Posts, Join Date Mar 2008, Location Haverhill, MA  
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Hristo Rusanov's Avatar
Old (#11)
Thank you guys!

Ok...now....i stop to make boxes and i'll start to make....ummm better looking boxes...




Last edited by Hristo Rusanov; 04-17-2011 at 12:48 PM..
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d1ver's Avatar
Old (#12)
Solid blockout, man!

So are you going to have that composition for one the final shots or it'll be more like the last 2?
Offline , dedicated polycounter, 1,419 Posts, Join Date Jan 2008, Send a message via Skype™ to d1ver  
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Hristo Rusanov's Avatar
Old (#13)
Ummm...more like the picture from the link...or maybe more panoramic view...i dont know...yet.
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ayoub44's Avatar
Old (#14)
cool progress , wath are you planning for those building in the end ? ... wanna see more
this scene is soo big and soo cool ... is those building and some assest are unwraped ?

good luck
Offline , triangle, 483 Posts, Join Date Mar 2010, Location Morocco  
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Chandler's Avatar
Old (#15)
I haven't seen this one yet! You've got a lot going on in this scene, and really managed to capture that feeling of a downtown city block. Can't wait to see it textured!
Offline , spline, 104 Posts, Join Date Jan 2011,  
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Hristo Rusanov's Avatar
Old (#16)
ayoub44 -only automatic mapping for light maps.Today i almost finish some of the assets like boxes,crates,trashbin,air conditioners,barrels,some junk.Now i work on the sidewalks and pavement.Тommorow i'll start to work on the booths...and of course Battlefield betwen modeling sessions
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Hristo Rusanov's Avatar
Old (#17)
I'm almost done with the buildings.








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S2Engine's Avatar
Old (#18)
Wow, I really like that lighting you've got going on. Mind sharing some hints on what that's like?
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ParoXum's Avatar
Old (#19)
Really digging the lighting too, you're doing a good job.


Vincent Mayeur - Environment Artist
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Hristo Rusanov's Avatar
Old (#20)
DominantDirLight and two spot lights with lightmass.Envr. intensity is 2.5(default 1.0) for the blue and diff boost 8.0 for the other stuff...but i dont use textures only one flat color and this might not going to work very good with textures.
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JordanW's Avatar
Old (#21)
Love the tones and color of the latest image.
Jordan Walker
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ayoub44's Avatar
Old (#22)
those building are so amazing ... i have a question about that damage , is it on normal map ? hope to see more
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