I REALLY need someones help on this, I started an environment design for my final year of Graphic design, and I'm having trouble with the actual designing of the level... not the modelling or texturing, the really basic layout of where things should go and what should be included!
AND IT'S KILLING ME!
I realise there's nothing anyone can specifically crit me on but maybe some pointers on how to get started?
Here's a top-down render of the level as it stands...
The dull yellow area is where I am allowing the player to go, it's blocked off by a mountain, a dry riverbed and a flowing river, the blobs are placeolder trees and bushes.
The basic idea is that I have largish area with three "pieces" to show off, and easily navigatable pathways going between each.
I can't get away from feeling that the whole thing looks and feels really cheesy!
Maybe I should go for the single enclosed cylindrical area packed with prettiness and forget the "playable level" thing?
Any and all crits will be welcomed with open arms like a favourite uncle we thought was lost in the snow.
P.S. First environment design, be harsh!