Reply
Reply
 
Thread Tools Display Modes
FirstKeeper's Avatar
Old (#1)
I couldn't rename my first tread, so here is a new one with correct character name in the title.
Hakumen from Blazblue game.
Idea is a restyling this character in classic blood elf design.
Rough concept and block out.





Hi-poly in progress, I spent a few days studying next-gen technology, so there is not too much done. I keep mesh in quads for future export and sculpting in Z-brush.



Normal map/sp/df test.



Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

Artwarrior's Avatar
Old (#2)
Good choice! Love this character
Offline , null, 18 Posts, Join Date Jan 2011, Location Alameda, CA  
   Reply With Quote

JR's Avatar
Old (#3)
I didn't know that you use normal map on your models too, Ms. I don't know the original char, but I can say your concept is great, as always. I'm waiting for more of your awesome stuff. You're a great source of inspiration.
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

FirstKeeper's Avatar
Old (#4)
I'll make this character in next-gen, but usually I work with old-school.
Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

TheWizard's Avatar
Old (#5)
Another BlazBlue fighter! Awesome I can't wait to see what you do.

The wheel of fate is turning!
Shades of the dead are sliding on the walls. Demons dance in the castle hall.
Sketch Blog
Offline , null, 10 Posts, Join Date Mar 2011,  
   Reply With Quote

areve's Avatar
Old (#6)
nice! can't wait to see how this will turn out, awesome I'm sure
Offline , vertex, 25 Posts, Join Date Nov 2009,  
   Reply With Quote

AimBiZ's Avatar
Old (#7)
Concept is great for sure. Will be exciting to see how this turns out
Offline , polycounter, 1,125 Posts, Join Date Dec 2007,  
   Reply With Quote

WillMac's Avatar
Old (#8)
ah man, that is really good work so far. Not familiar with the character, but am liking this so far.. keep at!
Offline , spline, 146 Posts, Join Date Nov 2010, Location Amsterdam... The Netherlands  
   Reply With Quote

Stinger88's Avatar
Old (#9)
Nice

Watching
Offline , card carrying polycounter, 2,470 Posts, Join Date Dec 2007, Location Newcastle UK  
   Reply With Quote

dustinbrown's Avatar
Old (#10)
Cool concept art, Tamara! Record yourself when you paint the textures so I can geek out over it
Portfolio | Blog | LinkedIn
Character Artist SCEA
Offline , dedicated polycounter, 1,598 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

FirstKeeper's Avatar
Old (#11)
I'm afraid, this time its gonna be next-gen and I won't paint texture as I usually do)
Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

JR's Avatar
Old (#12)
Quote:
Originally Posted by FirstKeeper View Post
I'm afraid, this time its gonna be next-gen and I won't paint texture as I usually do)
So, why don't you make in diffuse only, like you always do? Have you made some gamble with someone? You're one of few people here that can win a game art comp just with color map...
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

FirstKeeper's Avatar
Old (#13)
Because I want to learn something new
Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

locky10's Avatar
Old (#14)
Nice concept, its suits your work style.
www.locky3d.com
Offline , null, 17 Posts, Join Date Jan 2009, Location India Send a message via Skype™ to locky10  
   Reply With Quote

beezul's Avatar
Old (#15)
if this was rogue armor in cata... then ide actually level to 85 as a rogue to get it.... bad assness
Offline , spline, 245 Posts, Join Date Mar 2010, Location Richmond  
   Reply With Quote

Ryan Hawkins's Avatar
Old (#16)
I VOTE stick to your guns and go diffuse only or if you plan on going the normal route you stylize it somewhat like sf4, but id rather see the beast diffuse work imo. Looking great Tamara keep on busting that texture sheet out.
Offline , triangle, 467 Posts, Join Date Feb 2009,  
   Reply With Quote

gd6's Avatar
Old (#17)
Like the concept and how goes the character, looking forward to sculpting.
Offline , vertex, 36 Posts, Join Date Mar 2011, Location Melitopol, Ukraine  
   Reply With Quote

Zelenkov's Avatar
Old (#18)
You are pretty good with diffuse. In this day and age knowing normals is useful too. I say learn something new
Offline , triangle, 266 Posts, Join Date Feb 2009, Location Dallas, TX  
   Reply With Quote

JacqueChoi's Avatar
Old (#19)
Looks very intriguing.

I would almost suggest pushing the design elements some more.

Right now Hakumen looks... level 70 Burning Crusade.

Give him Uber Epic Tier 15 armour with extra stuff and spikes, and plates, and awesomeness. Chains, and belts, and the works.


Try to incorperate that Rhinocerous motif a little more. The horn on his head, and the horns on his shoulderpad look SO badass.


Maybe some oversized kneepads with tusks coming from it, with maybe another one on the belt.


Overall it's looking badass, and we know it's going to kick major ass.! but I think you can push the design some more. (Even if you do a quick paint over of your current mesh).




^_^
Jacque Choi
Lead Character Artist
Eidos Montreal - Thief
Offline , card carrying polycounter, 2,265 Posts, Join Date Aug 2006, Location Montreal QC, Canada Send a message via MSN to JacqueChoi  
   Reply With Quote

FirstKeeper's Avatar
Old (#20)
JacqueChoi - hey thanks! I'm gonna add additional elements and details later, I don't like how it simple looks like now too, gonna finish first pattern pass and after that make another overpaint.
Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

Jeff Parrott's Avatar
Old (#21)
Love the head test you have up. It's reading really well for the amount of polygons in it.
Offline , veteran polycounter, 2,925 Posts, Join Date Oct 2004, Location Orlando, FL Send a message via AIM to Jeff Parrott Send a message via Skype™ to Jeff Parrott  
   Reply With Quote

Mrskullface's Avatar
Old (#22)
will there be a complimentary video tutorial on you paint all bad ass with this?
Offline , triangle, 344 Posts, Join Date Feb 2010, Location ??? Send a message via AIM to Mrskullface Send a message via MSN to Mrskullface  
   Reply With Quote

FirstKeeper's Avatar
Old (#23)
Nope and it's gonna be next-gen, no hand-paint texture this time.
Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

FirstKeeper's Avatar
Old (#24)
Almost finish with base mesh and patterns. I'll make another over paint for new elements for next stage.

Offline , triangle, 256 Posts, Join Date Jun 2008, Location Irvine,CA Send a message via Skype™ to FirstKeeper  
   Reply With Quote

gd6's Avatar
Old (#25)
Basemech is very cool. It is interesting to look at the complete model. Good luck!
Offline , vertex, 36 Posts, Join Date Mar 2011, Location Melitopol, Ukraine  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch