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haiddasalami's Avatar
Old (#26)
Thanks for not making this un-encrypted. Want one for maya :P Excelled stuff Norman.

Last edited by haiddasalami; 06-08-2011 at 05:35 AM.. Reason: haha 8am in the morning :P
Offline , dedicated polycounter, 1,856 Posts, Join Date Nov 2009, Location Toronto  
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Norman3D's Avatar
Old (#27)
Quote:
Originally Posted by haiddasalami View Post
Thanks for not making this encrypted. Want one for maya :P Excelled stuff Norman.
Heh, no problem ;) Btw, you meant to say un-encrypted, right? Cause that's what it is :P
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haiddasalami's Avatar
Old (#28)
Quote:
Originally Posted by Norman3D View Post
Heh, no problem ;) Btw, you meant to say un-encrypted, right? Cause that's what it is :P
haha yeah. Was typing fast and its 8am in the morning. Gonna take a look at the code later in the day.
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Spatz's Avatar
Old (#29)
hi norman i love your scripts ...but this time i ran into problems, how can i deinstall maxscriptmanager?
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Norman3D's Avatar
Old (#30)
Quote:
Originally Posted by Spatz View Post
hi norman i love your scripts ...but this time i ran into problems, how can i deinstall maxscriptmanager?

Under settings you have a big red "Uninstall" button. ;)
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Spatz's Avatar
Old (#31)
thanks norman...but my problem is that i cant install it properly and everytime i start max i receive a error message :

can you help me please?
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Norman3D's Avatar
Old (#32)
Quote:
Originally Posted by Spatz View Post
thanks norman...but my problem is that i cant install it properly and everytime i start max i receive a error message :

can you help me please?
Sure, I've pm'ed you my email so we can resolve this issue faster ;)
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Spatz's Avatar
Old (#33)
thanks norman, now it works! ^^
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Noors's Avatar
Old (#34)
Hey
Anyway to change a script informations (name/author, etc...) afterwards ?
I mean, without editing the .ini manually ^^
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Noors's Avatar
Old (#35)
Me again
It seems the maxscript manager is desactivating the listener (max 2010 32 bit here) ! It is very annoying.

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Mr. Smith's Avatar
Old (#36)
Quote:
Originally Posted by Spatz View Post
thanks norman...but my problem is that i cant install it properly and everytime i start max i receive a error message :

can you help me please?
I have the same issue, can you please help me resolve it?
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Norman3D's Avatar
Old (#37)
Quote:
Originally Posted by Noors View Post
Hey
Anyway to change a script informations (name/author, etc...) afterwards ?
I mean, without editing the .ini manually ^^
Not currently, but it would make sense to add in the future versions. ;)

Quote:
Originally Posted by Noors View Post
Me again
It seems the maxscript manager is desactivating the listener (max 2010 32 bit here) ! It is very annoying.
Are you sure it's MaxScriptManager? I know some scripts can cause the listener to deactivate, but so far no one has reported this issue. And I can't reproduce it myself.

Quote:
Originally Posted by Mr. Smith View Post
I have the same issue, can you please help me resolve it?
Try running 3dsMax as admin and let me know if it fixes the issue.
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Mr. Smith's Avatar
Old (#38)
Quote:
Originally Posted by Norman3D View Post
Try running 3dsMax as admin and let me know if it fixes the issue.
That fixed the issue. What could be the problem?
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Norman3D's Avatar
Old (#39)
Quote:
Originally Posted by Mr. Smith View Post
That fixed the issue. What could be the problem?
you are probably working in a restricted work space, probably at work. You have not been granted total admin rights, so you need to run 3dsMax as admin in order for MaxScriptManager to install properly. It requires access to the registry in order to associate the MZP filetype to MaxScriptManager. ;)
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Mr. Smith's Avatar
Old (#40)
Quote:
Originally Posted by Norman3D View Post
you are probably working in a restricted work space, probably at work. You have not been granted total admin rights, so you need to run 3dsMax as admin in order for MaxScriptManager to install properly. It requires access to the registry in order to associate the MZP filetype to MaxScriptManager. ;)
I'm not at work, but your right about the admin rights.
Thanks for the quick help.
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cptSwing's Avatar
Old (#41)
In order to mask my procrastination i've finally gotten around to installing your script manager, and it seems to work quite well!

a couple of notes:

- upon installing a script, an extra text box for adding your own notes would be nice. i have lots of scripts that i've just copy/pasted from forums or whatever, and after half a year, i rarely even remember what they're for or even how to use them exactly.

- shell integration with .mzp works fine, .ms i could not get to work (they were linked to notepad before, now just opening with maxscriptmanager.exe throws an error)
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Norman3D's Avatar
Old (#42)
Quote:
Originally Posted by cptSwing View Post
In order to mask my procrastination i've finally gotten around to installing your script manager, and it seems to work quite well!

a couple of notes:

- upon installing a script, an extra text box for adding your own notes would be nice. i have lots of scripts that i've just copy/pasted from forums or whatever, and after half a year, i rarely even remember what they're for or even how to use them exactly.
Ah that's a nice idea! I'll put it in my to do list. Hopefully I'll find time soon to get working on the next version!

Quote:
Originally Posted by cptSwing View Post
- shell integration with .mzp works fine, .ms i could not get to work (they were linked to notepad before, now just opening with maxscriptmanager.exe throws an error)
Could you PM me the error message? ;) Thanks!
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cptSwing's Avatar
Old (#43)
Still playing around with it and reinstalling all my scripts through this..

the error message is as follows (hope it's ok i didn't PM you):

Quote:
cx_Freeze: Python error in main script (traceback unavailable)


Exception raised when calling format_exception.
Exception: 'str' object has no attribute '__cause__'
Original Exception: list index out of range
The clipboard install works around this nicely, though.

Also loving the scriptspot feature, too bad some script authors don't use it as frequently as one would hope ;)

an absolutely awesome feature would be portability, packaging everything the user has installed into one big ol' mzp and include your MaxScriptManager as well.. moving from workplace to workplace would be a matter of seconds. Scanning for quad/toolbar/keyboard customizations would be icing on that cake, but i'm pretty sure it's a nightmare to wade through, without even regarding the differences between Max versions..

Does the maxscriptmanager check for already installed scripts, especially those installed in other locations (directly in program files\autodesk for instance, as opposed to cUsers\...) ?

Either way, great idea for a script and i'll be excited about future updates, as well as hoping that more script authors embrace the possibilities!


EDIT: oh, and the "Run Script" feature seems to be hit and miss. sometimes the option is there, sometimes it isn't, and if it is, it doesn't always work. this is probably dependant on the script, though ;-)

Last edited by cptSwing; 08-15-2011 at 09:26 AM..
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Norman3D's Avatar
Old (#44)
Quote:
Originally Posted by cptSwing View Post
the error message is as follows (hope it's ok i didn't PM you)
Ok, I recompiled the exe a couple of weeks ago with a bunch of fixes. If it's not fixed in the next version let me know.

Quote:
Originally Posted by cptSwing View Post
An absolutely awesome feature would be portability, packaging everything the user has installed into one big ol' mzp and include your MaxScriptManager as well.. moving from workplace to workplace would be a matter of seconds. Scanning for quad/toolbar/keyboard customizations would be icing on that cake, but i'm pretty sure it's a nightmare to wade through, without even regarding the differences between Max versions..
Yes! I actually started implementing this, but I completely dropped it for now, since it's such a big feature. I still need to polish the inner workings of MaxScriptManager and the way it handles MZP files and so on. I'm also working on the installer so it's more compatible with certain work environments. But after I improve this, I'll definitely start working on this feature.

Quote:
Originally Posted by cptSwing View Post
Does the maxscriptmanager check for already installed scripts, especially those installed in other locations (directly in program files\autodesk for instance, as opposed to cUsers\...) ?
It currently only checks for scripts that have been installed through MaxScriptManager. If you were to install MaxScriptManager on a machine were MaxScriptManger-compatible scripts have been installed, they would then show up in the list.
I do have some ideas for the future, where it could check the files locally and cross reference them with files in some sort of online database (ScriptSpot for example), and then automatically add them to the list. This feature however is for the distant future. :P

Quote:
Originally Posted by cptSwing View Post
EDIT: oh, and the "Run Script" feature seems to be hit and miss. sometimes the option is there, sometimes it isn't, and if it is, it doesn't always work. this is probably dependant on the script, though ;-)
Right! It only appears if you install MS, MSE and MCR files through MaxScriptManager, but if you install a MZP file, there is no way of knowing which installed MS file should be picked for the Run functions, that's why I don't add any. But in the future I'll let the user know which MS files have been installed, and let him pick one as the default "Run Script"
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cptSwing's Avatar
Old (#45)
Man, sounds like this script is going places..! i'll keep looking for bugs in the meantime ;)




EDIT: another suggestion.. in order to facilitate finding macroscripts when customizing, maybe a tooltip or some such which displays the category and name of the installed script? not the most important, granted ;)

Last edited by cptSwing; 08-15-2011 at 01:12 PM..
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cptSwing's Avatar
Old (#46)
moar bugs.. regardless of whether i check or uncheck "check for updates on startup", listener output proves that it does it anyway.. slows max's startup times a little ;-)

EDIT: and at the risk of getting on your nerves, another little suggestion: alphabetic sorting of the installed scripts

Last edited by cptSwing; 08-17-2011 at 07:37 AM..
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Norman3D's Avatar
Old (#47)
Quote:
Originally Posted by cptSwing View Post
EDIT: another suggestion.. in order to facilitate finding macroscripts when customizing, maybe a tooltip or some such which displays the category and name of the installed script? not the most important, granted ;)
I'm not sure I know what you mean. When customizing? Do you mean that there should be a list that specifies what macroscripts belong to which script? That would be a good idea!


Quote:
Originally Posted by cptSwing View Post
moar bugs.. regardless of whether i check or uncheck "check for updates on startup", listener output proves that it does it anyway.. slows max's startup times a little ;-)
Yes, that might be possible. I believe I fixed that for version 0.3 (not out yet). I'll double check though.

Quote:
Originally Posted by cptSwing View Post
EDIT: and at the risk of getting on your nerves, another little suggestion: alphabetic sorting of the installed scripts
ha ha, no problem. This is definitely possible, but I'd give it a low priority right now :P
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cptSwing's Avatar
Old (#48)
Quote:
Originally Posted by Norman3D View Post
I'm not sure I know what you mean. When customizing? Do you mean that there should be a list that specifies what macroscripts belong to which script? That would be a good idea!
I probably worded it badly.. um, pretty much every script author whacks his script into it's own category in 'MainUI' .. finding them can be a bit of a hassle sometimes. a quick tooltip with this information might be helpful. but come to think of it, it probably doesn't make sense that you code this into maxscriptmanager when all one really needs to do is open up the script and check it out ourselves


Quote:
ha ha, no problem. This is definitely possible, but I'd give it a low priority right now :P
;)


been installing pretty much everything through your manager now.. even made my own custom mzp's for scripts that didn't have any, in order to be able to run them through maxscriptmanager.. and really looking forward to what you cook up regarding portability
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foxymop's Avatar
Old (#49)
Hi! Great script! But i have a small problem..

The same as Spatz had but i already ran 3ds max in admin mode.

I also lost the "run script" option from script roll down menu.

Is the a way i can "reset" and get the run script back without reinstal max?

Thanks!
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Norman3D's Avatar
Old (#50)
Quote:
Originally Posted by foxymop View Post
Hi! Great script! But i have a small problem..

The same as Spatz had but i already ran 3ds max in admin mode.

I also lost the "run script" option from script roll down menu.

Is the a way i can "reset" and get the run script back without reinstal max?

Thanks!
You can uninstall MaxScriptManager from the options window. Let me know if you need help ;)
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