|
created [FIGHTER] Groove on Fight, Solis, Jarrede
on 03-22-2011 06:12 PM
Okay, I'ma try and do a version of Solis from groove on fight, but, instead of her joining up with the police academy and taking a time machine by accident to the wrong year, she ends up joining up with a gang of mercs, and highjacks the time machine.
latest
So, Please forgive my crappy concept, it's clearly not one of my strong points, but, gets most of the idea across:
Still unsure about the helmet and boots, I really liked in the original she had these big metal clogs that she would kick you with, I was also thinking she could have like coil type wires coming out of the back of her helmet with metal spikes attached to the ends, she could then stick you with them and then pass an electric current through her opponent. Her iron fist should be a bit more prominent too...
I don't know, what do you guys think? Comments and Crits are welcome!
Last edited by jarrede; 04-22-2011 at 01:59 PM..
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
an early head wire, she's been in and out of zbrush, still some tweaks to go but for now I think I'll work on getting the rest of the body ready for zbrush

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Sweet! Definitely not a character I would've expected to show up in this contest. 
|
, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
|
Quote:
Originally Posted by Jigsaw
Sweet! Definitely not a character I would've expected to show up in this contest. 
|
Yeah it was an old game that only got released on Sega Saturn back in the day,
attached, a rough body I think is close, still need to tweak the hip and lower torso area, The hair, is probably going to go, but I want her to be able to take her helmet off and not look crappy, maybe this just won't work...
Oh, and the hand, needs to be in a more relaxed pose.
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Almost ready for zbrush, I think I'm going to finish the rest of the polymodeling in 3ds, and go with a closed helmet type.
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
some quick blockouts in zbrush, think I'm going to wipe all the noise on her top and start over...

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
still lots of work to do, starting thinking of more of a futuristic tank girl look, need to stop noodling and fix the damn knees and arms.
would really welcome some crits 
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
a quick paintover and some sculpting changes... I'm starting to think the idea is fuckin stupid, nobody knows this damn character! but I guess I'll finish it anyway. :P

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
butt salad and poop butter.

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Quote:
Originally Posted by Jigsaw
Hang in there, man. If noone were making obscure characters the contest would be nothing but Scorpions, Links and Cammys. At the very least I'm looking forward to seeing you finish Solis. 
|
Thanks dude! by no means do I expect to win, so many great artists here  just finishing would be awesome, holy crap it's like a marathon.
It's good to know someones taken interest, I will most definitely finish her 
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
yeah keep at it mister, I think that the face is killer, you might be better off going back into your 3D app though and setting up the lacing and stitches as seperate subtools, they will read a lot cleaner that way and make your life easier on the sculpting front.
|
, polygon,
742 Posts,
Join Date Aug 2009,
Location dahn saaf
|
Quote:
Originally Posted by seth.
yeah keep at it mister, I think that the face is killer, you might be better off going back into your 3D app though and setting up the lacing and stitches as seperate subtools, they will read a lot cleaner that way and make your life easier on the sculpting front.
|
thats actually a good idea, would look a lot better, the smaller ones I may leave, but the big ones I can see changing.
thanks for the advice dude! Much appreciated. 
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
I say make her bare breasted. Might as well go all out.
|
, card carrying polycounter,
1,932 Posts,
Join Date May 2010,
Location Los Angeles
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
I like how the design of her helmet allows the visor to be slid up. Make sure you show off her face in the glamor shots when this is all said and done!
|
, null,
23 Posts,
Join Date Apr 2010,
Location United States
|
Quote:
Originally Posted by editpolygon
I like how the design of her helmet allows the visor to be slid up. Make sure you show off her face in the glamor shots when this is all said and done!
|
Most definitely  Her visor comes up when she's not brawling  It will slide along the grooves in her helmet.

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Quote:
Originally Posted by Bigjohn
I say make her bare breasted. Might as well go all out.
|
just for you john, okay and me too, but nah her breasts will be covered.

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
changing the backpack to something more appropriate, need to finish holster, gun, knives, and shes almost sculpted...
thanks for the comments dudes!

|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Nice tits)
How about giving her hands a bit of volume by adding some armor parts? (looks good on a concept)
|
, line,
99 Posts,
Join Date Jan 2011,
Location Russia, Moscow
|
Quote:
Originally Posted by Hellstern
Nice tits)
How about giving her hands a bit of volume by adding some armor parts? (looks good on a concept)
|
lol, thanks  Yeah, armor parts, now you got me thinking she should have some big metal glove of some kind 
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
|
Nice piece of work you have going here. I'm not familiar with the character but I like this design and your execution. Good loops on the head mesh as well. The piece as a whole is starting to remind me of The Fifth Element for some reason, seems to be quite Gaultier-ish if that makes any sense.
|
, null,
21 Posts,
Join Date Mar 2011,
|
This is coming along nicely! I really like the face sculpt.
|
, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
|
Definitely stick with this! she looks really cool, nice original idea for the restyling and always prefer obscure characters to the mainstream  proportions are looking good and the sculpt is awesome! I agree with Hellstern: some armoured flaps on the hands, like your concept, will tie the area in nice and add some interest in the silhouette. I'll keep an eye on this one :P
|
, line,
69 Posts,
Join Date Nov 2009,
Location Luton, UK
|
@ Gazington; Thanks dude! I hope to maintain the head mesh loops when I retopo  And I'm a big fan of the fith element
@ Jigsaw; Much appreciated! I'm thinking the face and skin parts will have most color and saturation from the skin, while the suit is battered and dark. Maybe give her a scar or ban-aid on her chin where her helmet doesn't cover. ???
@Sp0nge; Cool man! I really really wanted to do a couple other more popular characters, but don't regret going with Solis. I'm most definitely going with Hellsterns idea and am working on an armored glove of some kind to add more mass around her hands.
Thanks for the comments dudes!
|
, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|