Author : winged doom


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Battery's Avatar
Old (#1)
Hi


Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles.

Im just wondering what the best way to clean them up / get rid of them would be ?

Cheers !



Looks ok at this angle




Getting black edges seeping through at this angle though

Offline , null, 11 Posts, Join Date Mar 2011,  
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EarthQuake's Avatar
Old (#2)
It would be good to see the entire mesh. Most likely you're being anal about something you'd never notice in a realistic situation.

If this is just a small area on a larger mesh, its fine

If this is an area you'll see up close, adding more geometry(matching the high closer) will help.

The artifact is simply because of the way the projection works, you might find some useful info here: http://www.polycount.com/forum/showthread.php?t=81154
Offline , Moderator, 8,636 Posts, Join Date Oct 2004, Location Iowa City, IA  
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