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[FIGHTER] BlazBlue, Mu-12, confracto

polycounter lvl 11
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confracto polycounter lvl 11
updated to have final image here at the top:
v8uwzH1.jpg


ok, finally settled on something.

Mu-12 (noel vermillion) from BlazBlue.
I'd thought about simply trying to replace the sword bits with sword/gun or just gun bits, then went somewhere completely different, SOUND.
HjEwlqB.jpg

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  • Shadownami92
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    Shadownami92 polycounter lvl 7
    sounds awesome! Can't wait to see some progress! :D
  • JaxisaRobot
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    More BlazBlue, hurray! While I'm not doing a BB piece I am really glad to see it getting a lot of love. Can't wait to see what you do!
  • Jeremi Eldridge
    I was REALLY tempted to do this character, and went with another one. I'm really happy to see someone doing this as she's my favorite.
  • confracto
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    confracto polycounter lvl 11
    ok, got some progress! (my aim is to post something every day, or, baring that, every 2 days tops)

    I was really inspired by the pic for the soundtrack cover, where it's got Noel, and some sort of hardware with speakers shoved all over it. It, and the design for mu-12 came close to an idea I'd had in my head for almost a year now, but hadn't put to paper (which was itself inspired by 'we are in control' by Hybrid), so the chance to do it for this just seemed to gel.

    What I've got so far is rather rough, I'm still sketching constantly, changing ideas (as you can see from the work I'm posting). I'm a bit concerned that the character itself isn't REenvisioned enough from the original, since most of it is simply an amalgam of all 3 forms of noel/mu-12, input here would be nice. Also thinking I'm gonna play with the colours a bit, since I want to keep it recognizable, but be different from the original scheme, input here would be nice too.

    I'm also wondering about adding a guitar of some sort, but I'm concerned it's not 'fighty' enough.

    rough sketching:
    Wf0nzM5.jpg

    and my current concept
    NpA8F2E.jpg
  • chibidani
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    I think you've got a sound idea here ;)

    RE Colors - I think re-imagining them would be good, but white is so slick you should keep that.

    Comparing reference to your concept, I feel like the tie is missing, or that the diamond at her neck should be red.

    You mentioned a guitar. What if you made the inside of the speaker-swords into a fret board?

    I also feel like she's missing the flowy bits around her waist, whether its a skirt or a cape.

    Hope that helps.
  • Redcup
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    Then may I suggest re-imagining her as a DJ?
  • confracto
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    confracto polycounter lvl 11
    so much for posting every day :P

    anyway, I do have something today.
    got most of my concept sorted out, gonna tweak some details as I go, but if I don't start modeling now, I never will, and it's already a bit late.

    I'm pretty happy with the 2 main speaker bits behind her, but the small gun/speaker/sword bits are going to change. Still hoping to have some time soon to go through colour variations.

    5xMQ0Cu.jpg
  • confracto
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    confracto polycounter lvl 11
    first draft of the high poly speaker bit.
    still unsure what it's final orientation will be. I keep rotating it and finding new ways for it to work/not work

    7Zy5dMb.jpg
  • Redcup
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    I see you are mirroring the object at 3 o'clock
    in the pic at the top of this thread.

    With all round edges, it reminds me of a painter's pallet.
    And the protruding horns are throwbacks to 60's animation
    (The beetles or Monty Python)

    Maybe instead you should add some flat edges?
    Not lots, but some.
    (like the 3 o'clock object has a barrel)

    The subwoffer might look great as a single cannon,
    instead of appearing on each speaker cluster?

    Aspects of the speaker cluster could be transparent to
    give the impression that they are 'force generated'
    rather than heavy solid objects?

    Back to the thread's top image,
    Do the 'wings' at 7 o'clock
    remind you of organ pipes?
  • Suchichi
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    Hey it's the same character I picked !
    I look forward to see the result !
  • confracto
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    confracto polycounter lvl 11
    updating with something, cuz it's better than nothing.
    feeling very scatterbrained making this, running in all directions at once.
    getting more familiar with zbrush finally (aka, still sucking at it)

    wip02.jpg
  • confracto
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    confracto polycounter lvl 11
    ....and my pc's broken :P

    not even sure what it is, as I've replaced many of the parts, and I still get nothing :(

    hooray expensive delays! (<--sarcasm)
  • confracto
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    confracto polycounter lvl 11
    so...yeah, not much updates lately.
    too much trying to get it to a point I'd like to show instead.
    however, now I do actually have something I'd like to show for once!
    wtb crits, don't care if they're mean.

    BxwY0pA.jpg

    oh yeah, and I'm hoping to add some sort of electric guitar sword, if I have time, which I don't think I do :P
  • kendo
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    kendo polycounter lvl 18
    Nice work the shouler cloak was a really great idea and ties the peice together, If i had to offer a critique it would be that the face looks a tad odd from the screenshots you have posted. The cheeks look a little high, i would try rounding the face more.

    Keep up the good work, i have a feeling this one will come together nicely when textured.
  • confracto
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    confracto polycounter lvl 11
    thx kendo, and you're right, something is wrong with the cheek, gonna fix that right now.

    and yeah, with how much time is left, I'm hoping I can even finish texturing ;)
  • confracto
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    confracto polycounter lvl 11
    realized I've not updated much in the last couple days...yay rushing!

    RStCvfm.jpg
  • confracto
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    confracto polycounter lvl 11
  • confracto
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    confracto polycounter lvl 11
    and....DONE!

    Wishing I'd gotten more feedback, or well, any forum activity at all :P
    thx to Kendo for being my one unsolicited criticizer!

    Reference
    mu12b.jpg

    Beauty A
    v8uwzH1.jpg

    beauty B
    wmWmbDv.jpg

    Comp
    Diag9Fl.png

    Model Specs
    ST48pWH.jpg

    Texture Samples
    6Loi2Ps.jpg
  • Dan!
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    Dan! polycounter lvl 6
    turned out pretty damn cool- love the final pose
  • confracto
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    confracto polycounter lvl 11
    thx dan!

    I took the pose straight out of an episode of gundam 00 I'd watched the other day :D
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