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too much clothes already... back to the drawing board witchoooo
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, null,
9 Posts,
Join Date Mar 2011,
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More ref for you good sir. 
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, line,
94 Posts,
Join Date Sep 2010,
Location Dallas Tx
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really excited to see where you go with this one.
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, triangle,
321 Posts,
Join Date Apr 2009,
Location Los Angeles Area
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nice start on the 3D, the overall shape looks really nice. cant wait to see this progress.
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, null,
14 Posts,
Join Date Mar 2011,
Location United Kingdom
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Thanks dudes!
Started playing with some shapes!
Massive ups to Xoliul and his Badass FREE Shader: http://www.laurenscorijn.com/viewportshader
Azuryon: Thanks man thats epic - gives me some ideas for the boots!
Last edited by Hazardous; 03-20-2011 at 07:36 PM..
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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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are you using the 3ps shader with fresnel for a rim light effect? looks really snazzy!
i feel like if i try to crit this, i'll get my ass kicked lol.
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, veteran polycounter,
4,286 Posts,
Join Date Nov 2004,
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OH WHAT A BONER
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, triangle,
279 Posts,
Join Date Feb 2008,
Location Irvine, CA
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Welp, that's going in my topology reference folder.
Last edited by MattQ86; 03-20-2011 at 07:42 PM..
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, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
|
What kinda stuff are you gonna do to make her scifi?
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
|
:o great goddess of all that is female fighters....I love how your chun Li is progressing, this is motivation for me to give it my all on my model
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, triangle,
278 Posts,
Join Date Mar 2011,
Location Santa Monica, CA
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interesting model is obtained
kept in a folder Inspiration
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, vertex,
36 Posts,
Join Date Mar 2011,
Location Melitopol, Ukraine
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Looks great so far. I like the design of the top, but I wonder if her torso is a little short or if it's the way the metal crotch band attaches to the top that gives the impression of a short torso? Or maybe I'm just partial to long torsos.
I like your take on the hair buns too.
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, polygon,
606 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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Oh my word! An update!
Looking great Hazardous, although I think the wrist spikes are now severly out of place to be honest. They're a bit too crude for the otherwise pretty damn slick design you've got going on!
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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Looking good. I'm really digging the overall shapes and proportions!
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, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
|
God damn thats nice, whats the tri count on that already?
"Jesus said to John come forth and I shall grant thee immortality, John came fifth he won a toaster!"
My DeviantArt Account: LINK
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, vertex,
34 Posts,
Join Date Jan 2011,
Location Manchester, England
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Looking great so far Hazardous, can't wait to see the boot design.
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, line,
73 Posts,
Join Date Jan 2008,
Location Dallas, TX
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Quote:
Originally Posted by MattQ86
Welp, that's going in my topology reference folder.
|
seriously. This is so ridiculously clean. Somewhat curious as to your work flow but damn this looks nice.
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, polycounter,
911 Posts,
Join Date Jun 2006,
Location Newport News, VA
|
This kicks ass! Can't wait to see this finished.
- BoBo
|
, Moderator++,
1,544 Posts,
Join Date Oct 2004,
Location Austin Texas!
|
Really nice until now, but I dont see the expected difference from the original Chun Li to be honest.
|
, polycounter,
867 Posts,
Join Date Feb 2009,
Location Belgium
|
VERY VERY COOL you are so fast!!!
|
, spline,
180 Posts,
Join Date Feb 2009,
|
haz : you make the ladies with proportions like boom!...keep it comin man!
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
|
Thanks guys!
Almighty_Gir: Xoliul Shader Rules!
l-roy: I just noodle around in 2d and 3d and see what falls out!!
Haikai: Haha thanks man, I'm partial to short torso's lol!! You may have a point tho - perhaps I do need to give it some more length. Will play around when i get her all blocked in.
Maph: I know what you mean man, I noodled a bit with it - but I may end up turning them into full on cyber style mechanical gloves. Ill make some up and see which ones I like better!
MortalJohn: I have no idea to be honest I'm not concerned at this point, just blocking everything out in the mockup stage! I'll worry about it once i get to atually making the final mesh!
ParoXum: Hopefully once im finished you will be able to see some differences 
Woog: I make them just for you!!!
Not really a big update - next time will have more goodies.

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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
|
Awesome. Just pure awesome.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
|
agree with makkon. not much else to say ;)
|
, vertex,
35 Posts,
Join Date Mar 2010,
Location Pittsburgh, PA
, dedicated polycounter,
1,340 Posts,
Join Date May 2005,
Location Boston, MA
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