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looking good so far dude, keep going!
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you and your DOF... i want to scatter garden gnomes or plastic soldiers all over the place.
excellent work so far! can't wait to see a blockout or additional concepts 
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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Great choice for a focused project.
Neat approach, materials before models. I'll have to give that method a try.
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, veteran polycounter,
2,520 Posts,
Join Date Feb 2009,
Location Hawaii
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niiice, I'm gonne be keepin my eye on this
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, triangle,
278 Posts,
Join Date Mar 2011,
Location Santa Monica, CA
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Hey Jordan, I'm wondering what graphicscard you have to run the DX11 features? Would one single GTX570 suffice?
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, card carrying polycounter,
2,419 Posts,
Join Date Oct 2008,
Location London, UK
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Yeah that'd work fine, I use a single GTX580, and when working on our GDC demo I was on a GTX470 and a GTX580 (at separate times).
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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Nothing crazy, but super effective! ;) Very nice textures so far, will be fun watching this develop!
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, dedicated polycounter,
1,605 Posts,
Join Date Oct 2008,
Location UK
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Oh sweet - I'm getting a GTX460 in the near future. I really hope that suffices too. Was interested in trying out some of these new features.
also - damnit, I thought there was an update here. What a tease!
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, dedicated polycounter,
1,581 Posts,
Join Date Aug 2006,
Location Toronto, ON, Canada
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Just modeled a pillar for tonight

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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So sick man. This should turn out great.
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, Polycount.com Editor,
1,745 Posts,
Join Date May 2009,
Location Redwood City, CA
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Great work! Can't wait! Great material work too.
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, triangle,
321 Posts,
Join Date Apr 2009,
Location Los Angeles Area
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love where this is going, good luck, suscribed
Learning
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, vertex,
48 Posts,
Join Date Aug 2008,
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awesome!
materials are very well done. I am crazy to see more updates.
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, line,
52 Posts,
Join Date Aug 2010,
Location Brazil
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I gotta know how you got the edges on that material/texture to look like actual tiles. It's like it's a chamfered edge or was modelled on purpose (talking about how it looks on the first cube, but also on the pillar)
This thread is awesome, really looking forward to more 
How do you do your textures? Photo source and treat in Photoshop? or drawn from scratch?
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, dedicated polycounter,
1,458 Posts,
Join Date Mar 2010,
Location Norway
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Loving the Material set up, it makes those textures so versatile......
...pun intended >.>
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, polygon,
722 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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great stage commming !
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, spline,
175 Posts,
Join Date Feb 2007,
Location Montpellier
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Quick update to where I'm at, just getting basic shapes into UE3 and i'll dirty up/add smaller objects as I go. Also all of the tile patterns and colors are temp, I made them greyish right now so they wouldn't be too obtrusive while I work
and a sketch for the mirror/faucet details

Last edited by JordanW; 03-20-2011 at 02:54 PM..
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
|
dude, holy shit at those materials. GREAT work!
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, triangle,
323 Posts,
Join Date Jun 2010,
Location Los Angeles
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Why does that pillar look so realistic! Awesome work man!
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, spline,
233 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
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You know what will rock this is some scrolling wall sweat. Looking nice so far.
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, triangle,
305 Posts,
Join Date Oct 2004,
Location Oakland, CA
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those are some gorgeous materials! O_O
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, spline,
184 Posts,
Join Date Feb 2010,
Location Arlington, Texas
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mind showing me you modeling process? i'm having a hard time with cubes.. what software package are you using to generate them? looks like a max cube, but i could be wrong.
just kidding, materials looks ace.
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, card carrying polycounter,
2,398 Posts,
Join Date Oct 2004,
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Latest update, modeled short walls with mirrors, lights and faucets. Created master metal material and mirror material (although it looks junky with realtime reflections absent)

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
|
more nice things! That DoF makes the scene look almost tilt shifted! Teeny Tiny taps an mirrors! :3
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, dedicated polycounter,
1,605 Posts,
Join Date Oct 2008,
Location UK
|
dude stop it, these screen shots are giving me boners!
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, triangle,
323 Posts,
Join Date Jun 2010,
Location Los Angeles
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