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CJE's Avatar
Old (#26)
looking good so far dude, keep going!
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Firebert's Avatar
Old (#27)
you and your DOF... i want to scatter garden gnomes or plastic soldiers all over the place.
excellent work so far! can't wait to see a blockout or additional concepts
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Ben Apuna's Avatar
Old (#28)
Great choice for a focused project.

Neat approach, materials before models. I'll have to give that method a try.
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spiderDude's Avatar
Old (#29)
niiice, I'm gonne be keepin my eye on this
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Xoliul's Avatar
Old (#30)
Hey Jordan, I'm wondering what graphicscard you have to run the DX11 features? Would one single GTX570 suffice?
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JordanW's Avatar
Old (#31)
Yeah that'd work fine, I use a single GTX580, and when working on our GDC demo I was on a GTX470 and a GTX580 (at separate times).
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fearian's Avatar
Old (#32)
Nothing crazy, but super effective! ;) Very nice textures so far, will be fun watching this develop!
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indian_boy's Avatar
Old (#33)
Oh sweet - I'm getting a GTX460 in the near future. I really hope that suffices too. Was interested in trying out some of these new features.

also - damnit, I thought there was an update here. What a tease!
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JordanW's Avatar
Old (#34)
Just modeled a pillar for tonight

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Sean VanGorder's Avatar
Old (#35)
So sick man. This should turn out great.
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onelunglewis's Avatar
Old (#36)
Great work! Can't wait! Great material work too.
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Nauh's Avatar
Old (#37)
love where this is going, good luck, suscribed
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Shendoo's Avatar
Old (#38)
awesome!
materials are very well done. I am crazy to see more updates.
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Skamberin's Avatar
Old (#39)
I gotta know how you got the edges on that material/texture to look like actual tiles. It's like it's a chamfered edge or was modelled on purpose (talking about how it looks on the first cube, but also on the pillar)

This thread is awesome, really looking forward to more
How do you do your textures? Photo source and treat in Photoshop? or drawn from scratch?
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Gannon's Avatar
Old (#40)
Loving the Material set up, it makes those textures so versatile......

...pun intended >.>
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gwad's Avatar
Old (#41)
great stage commming !
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JordanW's Avatar
Old (#42)
Quick update to where I'm at, just getting basic shapes into UE3 and i'll dirty up/add smaller objects as I go. Also all of the tile patterns and colors are temp, I made them greyish right now so they wouldn't be too obtrusive while I work



and a sketch for the mirror/faucet details


Last edited by JordanW; 03-20-2011 at 02:54 PM..
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Cordell Felix's Avatar
Old (#43)
dude, holy shit at those materials. GREAT work!
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nightFlarer's Avatar
Old (#44)
Why does that pillar look so realistic! Awesome work man!
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EtotheRic's Avatar
Old (#45)
You know what will rock this is some scrolling wall sweat. Looking nice so far.
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YBourykina's Avatar
Old (#46)
those are some gorgeous materials! O_O
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arshlevon's Avatar
Old (#47)
mind showing me you modeling process? i'm having a hard time with cubes.. what software package are you using to generate them? looks like a max cube, but i could be wrong.

just kidding, materials looks ace.
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JordanW's Avatar
Old (#48)
Latest update, modeled short walls with mirrors, lights and faucets. Created master metal material and mirror material (although it looks junky with realtime reflections absent)

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fearian's Avatar
Old (#49)
more nice things! That DoF makes the scene look almost tilt shifted! Teeny Tiny taps an mirrors! :3
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Cordell Felix's Avatar
Old (#50)
dude stop it, these screen shots are giving me boners!
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