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created Tree House
on 03-15-2011 06:05 AM
Right now I'm working on a tree house, all assets are made with 3D max, Zbrush, Photoshop, and the environment is Inside UDK.
Crits Welcome, I also need help fixing the decal clipping. Once you go inside the house, you'll see it in the posters.
Thanks.
Julio Juarez
http://juarezjulio.blogspot.com/
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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Looks great, as you've already taken note, the only thing you need to work on is that decal clipping. I don't know shit about UDK though, so I'm not too much help there.
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, spline,
115 Posts,
Join Date Jan 2011,
Location Louisville, Kentucky.
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Really nice man, to fix the clipping you need to place the decal polyplanes further from the wall I believe.
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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This is an awesome idea, I love the layout of it all.
With the clipping you can try moving it further from the wall, sadly the nature of this engine the threshold isn't too good with decal distance. It can cause other problems if you move it further apart making it look floating. Personally when it comes to UDK I try to avoid plane on plane layers and incorporate such things within 1 texture. I noticed right at the end there doesn't seem to be a sun where the rays are emitting from but I'm sure you are already on that.
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, spline,
102 Posts,
Join Date Oct 2010,
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yea if you search, "z-fighting" you will probably understand the problem.
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, line,
99 Posts,
Join Date Jun 2010,
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A, looks real sexy! Can't really say the oil painting makes sense but who cares? :P I'm assuming you are using UDK decal actor? http://www.hourences.com/tutorials-ue3-decals/
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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Are you using decal in udk for that stain? If not give it a go!
http://udn.epicgames.com/Three/UsingDecals.html
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, spline,
210 Posts,
Join Date Dec 2005,
Location UK
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Thanks guys for all the feedback. I really appreciate it.
I'll try moving the decals further from the wall as suggested, also looking into z-fighting with decals, and the posted tutorials for more information  . The thing that confuses me is that the clipping doesn't happen when I'm playing in game, it only happens when I activate the flythrough. So, I'm thinking it could have something to do with the camera settings.
Phil, thanks for the suggestions, I'm going to work on the sky a little more, play around with the clouds and add the sun effect. Also, going to add an escalator up, and improve the environment, give it more variety.
SltrOlsson, the idea behind the scene is that the tree house was build on the tallest tree that was found in order to get away from civilization. Place to partake in solitary activity such as reading, and painting.
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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Hello All, apparently it was this little check mark called 'constrain aspect ratio' on the camera properties that was causing all the clipping on the decals. 
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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I think one of the best places to get inspiration for a tree house is from the 1996 movie "JACK". This one reminds me of that one which is the best tree house I ever seen by my brains law.
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, spline,
102 Posts,
Join Date Oct 2010,
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Thanks Phil, I was looking for images of the tree house in that movie but I didn't find anything. I'll post an update soon.
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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Update: Fixed Decal Problem, Added more construction details to the tree house, more foliage, and finishing details.
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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Here is a render of a War Buggy I'm currently working on. I'm currently working on baking the normals.

Last edited by riddlaz; 03-16-2011 at 12:24 AM..
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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Hey riddlaz it looks freaking sexy man lovin it !
I'm just diving into the world of the UDK myself having troubles getting good outdoor lighting doing a forest scene myself, how did you get your sky to be so complex and your lighting so great  . Keep it up man !
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, line,
83 Posts,
Join Date Jan 2011,
Location Florida,Tampa,USA
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Thanks Ron
For the lights its just a dominant direct with cascading shadows, and a few point lights here and there to add interest in focal areas. As for the sky dome, its an animated materials, everything made using layers within the material editor. Similar to compositing where you add the clouds, stars, and colors individually on its own layers.

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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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I love you're work!
May I know how you rendered the vehicle? And how you got the glass to look like that?
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, triangle,
381 Posts,
Join Date Apr 2009,
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Lovely work, I dig your Cambodian scene. Only thing to crit is the tires on the buggy look odd, rubber does not have so hard edges on the patterns that stick out.
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, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
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I would love to live in that tree house  and im not a little kid anymore lol, nice work.
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, polycounter,
1,138 Posts,
Join Date Jul 2010,
Location United States
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