i scuplted a model without ears, then found out about vector displacement maps, checked a tutorial, however instead of using a plane from mudbox i created one in max, extruded some polygons here and there and gave it a somewhat shape of the ear.
Took it to mudbox, sculpted the ear to my liking.
i tried using a regular plane, and got the error "it must have the same topology for both the target and source". I understood, so i decided to grab the base mesh, the plane with ear i created in max. Tried to create a vector displacement map, and it worked. This was the image i received.
When i press + to check the colors and everything, it looked very odd. So i anyways opened the default cube/box from mudbox and tried out the VDP on it, subdivided first of course, and i got this horrible "ear".
Now, i would like to point out that the tutorials always used just a plane from the top view, i mistakenly created the plane in max in the front view. I don't know if that might be the reason. If anyone can help, i would greatly appreciate it