I'm working on a big scene in 3ds max. now the scene is getting too heavy and it's really hard to navigate into the scene. so I have to hide some parts of scene to work on other parts or work in wireframe view.
I can not use proxy for models because I have to export whole scene directly to game engine and there should not be additional modifiers on models.
but so far I got these:
- if all models were attached to each other, it will be much faster (useless tip in my case!)
- standard materials will improve performance. but I have to use realtime viewport shaders. (another useless tip in my case!)
- decreasing texture quality will improve viewport performance. (useless in my case because I use directx viewport shader)
now I appreciate any other tips to improve viewport performance