Thanks for the reply.
I must say though, I do have basic modeling knowledge. I've modeled characters before, I know my way around modeling is both Maya and ZBrush, I know the importance of good edge flow and I have an overall OK workflow.
But games is a different medium, it requires low polygon models and that's something I'm not very experienced with.
I can create good edge-flow in a model, and put lots of lots of detail into it, but for games that's not the most important thing.
I imagine there are methods which allow you to model a character using low amounts of polygons, while keeping a seemingly high level of detail. What I was trying to do to accomplish this, for example, is keep the face area detailed, and put fewer polygons in places which draw less attention from the player like the back of the head, shoes, ears, etc.
What I was asking is if there are other pointers like that I could use to improve my work.