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ParoXum's Avatar
Old (#1)
Hi Polycount !

[Heavy Loading]

It's about time I tackle to something new in my free time! It's been nearly 5 months since my last big environment which was based off LOTR's Helms Deep. All the characters dudes are going to have their DW5 anyway.

Note: I moved the project to CE3 and that may explain confusion in following posts.

Note2: This map project is now done, here's the final screen shots following:
























And a timelapse I made modelling one of the assets..



Last edited by ParoXum; 12-20-2011 at 01:08 PM..


Vincent Mayeur - Environment Artist
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d1ver's Avatar
Old (#2)
Do it!) I'm excited to see more stuff from you Vincent.
No ideas from me so far. Just curious to see you inspirations, to know more what what you're shooting for.

cheers
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Mr_Paris's Avatar
Old (#3)
You should consider posting your inspirational images & reference as well as any color studies you might have in mind
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cholden's Avatar
Old (#4)
If I reply to this thread it becomes bolded so I can quickly find it again.
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jimmypopali's Avatar
Old (#5)
Deff. following. Good start.
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PogoP's Avatar
Old (#6)
Cool idea but.. It does seem really similar to your other environment. Wouldn't it be more beneficial to work on something else?
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XRevan23's Avatar
Old (#7)
can't wait to see this project's progression
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Snader's Avatar
Old (#8)
I think the brown elements are a bit disorganized. There's also no significantly sized open area. I think if you arrange the brown a bit more neatly along the walls it should fix things.
Geospheres rule, regular spheres drool!
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ParoXum's Avatar
Old (#9)
Snader: Indeed, the little houses in the court are messy at the moment. I plan to lay them out properly after I get a first walk into it with UDK. I should export the blockout soon.

XRevan23, jimmypopali: Thanks, always good to hear interest!

PogoP: It is indeed similar, but at work we work on modern/urban era environments withs Crysis2 and I really dont want to do more urban when back home if you see what I mean. I did some sci-fi like for the Beatemup contest and didnt want to go for it again neither I'll try to make it different from Helms Deep as much as I can in multiple aspects!

cholden: Cool to see you around. How does this bolded title stuff works? I don't seem to have this in my own polycount.

Mr_Paris, d1ver:
just edited the first post with some inspiration, tho it'll take the full potential when I reveal the terrain blockout.

I should get the broadband on Thursday so this should speed up my process grealty.


Vincent Mayeur - Environment Artist
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Mr Bear's Avatar
Old (#10)
Looking forward to this Mr Paroxum, from the inspiration reference I can see how this may turn out knowing you and your work so far, very exciting.

On a side note how is Nottingham ;)?
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divi's Avatar
Old (#11)
subscribed... again...
curse you!
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ParoXum's Avatar
Old (#12)
Nottingham is nice currently, it's been sunny for three days in a row, quite impressive for UK weather.

I finally have broadband at home, time to start doing kick ass stuff.





What you can see here is first tests of the block-out terrain cliffs and castle, I still have to model the path to the fortress, which will be easy with soft selection and stuff. Everything's temporary still, but this gives you a better sense of scale hopefuly


Vincent Mayeur - Environment Artist
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scotthomer's Avatar
Old (#13)
Yep, i can see this being really, really cool.
You going to drop it into Cryengine?

Anyway, ive subscribed.
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gsokol's Avatar
Old (#14)
Looks like a good start. I'm digging the rocks so far. I hope this ends up as badass as Helm's Deep was. Good luck!
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PogoP's Avatar
Old (#15)
Nice work Paroxum! How are you going about making your terrain?
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mkandersson's Avatar
Old (#16)
Awsome! Will follow this for sure!
Btw can we have a closer shot of it? thanks!
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Swizzle's Avatar
Old (#17)
Looking good so far. Are you using the latest UDK? They put tessellation and the new terrain system into the newest version, so it should have what you need.
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Joopson's Avatar
Old (#18)
Oh, god, yes please!
Loved Helm's deep. Can't wait for more.

[Edit]: Just checked out your portfolio. Man, I love it all.
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jimmypopali's Avatar
Old (#19)
Quote:
Originally Posted by Swizzle View Post
Looking good so far. Are you using the latest UDK? They put tessellation and the new terrain system into the newest version, so it should have what you need.
I was thinking this when I saw the terrain, although he did use a static mesh for the terrain in his LOTR piece, this could always be zbrushed/mudbox'd.
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ParoXum's Avatar
Old (#20)
Thanks guys for the cheering me up,

I've got a good and a bad news:

The Bad: I'm probably going to enter the BRAWL contest enviro comp.

The Good: I'm probably going to enter the BRAWL contest enviro comp!!!

So in the meantime I'll put this on hold, it's not like it's not going to be finished. I'll come back to it. Which is a good thing since tessellation is pretty fucked up on the UDK at the moment anyway.


Vincent Mayeur - Environment Artist
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fearian's Avatar
Old (#21)
I had a feeling this would happen! It is GOOD NEWS! Go get your brawl on!
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mixeh's Avatar
Old (#22)
oh man! the mountain looks so good! can you please explain how you achieved that really good rocky looking effect in zbrush, i'm amazed!
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ParoXum's Avatar
Old (#23)
mixeh, using a combination of claytubes/planar and custom alphas.


Vincent Mayeur - Environment Artist
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mixeh's Avatar
Old (#24)
thanks paroxum! you wouldn't be able to post a screenshot of your settings would you :$, i'm trying my hardest and I can't replicate it, it's more square and chiseled, and not so lumpy... arghhhh
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ParoXum's Avatar
Old (#25)
mixeh, use it in combination with the smooth brushes.


Long time no update in this thread, I decided to dedicate one day to the DX11 tests for this piece, as it's going to be an important feature of it.

Made my way through the still buggy UDK tessellation and was able to get this:






Pics straight from the editor, as you can see, there's the famous UV seams that come with displacement, and that's not sexy.


Vincent Mayeur - Environment Artist
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