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Blaisoid's Avatar
Old (#26)
neck and hands of the anatomy study look a bit weird. hard surface stuff looks really solid though.
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Fingus's Avatar
Old (#27)
Going to try out some hard surface techniques in zBrush. Here is a preliminary concept sketch thingy.

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MissModeler's Avatar
Old (#28)
May I ask what class you're taking where you get to make these models everyday? I'm an AAU online student, and haven't taken it yet, but want to! Massive Black is like my dream company haha. Great modeling by the way.
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Old (#29)
It's GAM 403: Organic Modeling: High Resolution Game Assets with Duylinh Nguyen. I don't know if he teaches it online though, and in my experience the curriculum for online classes are very different from the on campus ones. By the way Linh is not the Massive Black dude. He moved to Seattle to work at 343, but Linh is just as great.
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Old (#30)
All right, update to the armor. Still figuring out the ins and outs of the workflow. Using 3DCoat instead of the built in Topology tools in zBrush so that complicates things a tiny bit.


Last edited by Fingus; 03-19-2012 at 07:23 PM..
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Old (#31)
No armor today. Decided to experiment a bit based on a question asked in the Technical Talk section. Essentially I tried to see how well NoiseMaker plays with UV'd meshes. Apparently not too well...



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Old (#32)
Here is a big messy dump of what I have been doing lately.

I finished the armor guy. I'd like to do some detailing in the future, but I ended up spending so much time on him I figured I should move on.


I did a cloth study.



Started doing a cartoony fat pirate dude.



And gave him a big nasty scar.


Did a nasty head using only the Clay Buildup brush, and replacing the Smooth brush with Rake, gave a nice clay feel to it.


And started working on an ecorche. Still on the skeleton so far. Muscles will commence the coming weekend.


[hr]
Oh and I completely forgot, here are my finals from the Hard Surface class most of the stuff in my first post was from.






And a character I made together with my friend Sueann Williams.
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Old (#33)
Tonight's work on the skeleton. The wrist is a bitch...


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Old (#34)
Ribcage done, wahoo.

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Fingus's Avatar
Old (#35)
Skeleton almost done.



Did a Jafar bust in class.



And a quick shitty arm study today.

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njc6425's Avatar
Old (#36)
some trully inspirational stuff here, great job... realised i should spend more time studying anatomy
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ClamJam's Avatar
Old (#37)
you have helped me re-think how hard i should work
incredibly good work.
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Stoop_Kid's Avatar
Old (#38)
Awesome stuff, I love the armor parts and how much time you put into the skeleton, it really pays off.

Lovely work, keep it up!
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Old (#39)
Awww thank you guys.
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Old (#40)
Just tried out some texturing techniques, as well as some zBrush alpha flimflammery.





And I recorded a video of the process. Gonna start doing this for my sketches from now on.


Last edited by Fingus; 04-22-2012 at 08:34 PM..
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Fingus's Avatar
Old (#41)
Just a speedsculpt practicing some tertiary detailing.



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Fingus's Avatar
Old (#42)
Experimenting with drawing zSketch on polygon meshes, and having fun with radial symmetry. I think I've found a great way to make jewelry.




Forgot to record a video this time though. :<
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Old (#43)
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Old (#44)
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Fingus's Avatar
Old (#45)
When I learned that Sculptris has a GoZ function I decided to try out a workflow where I do my base scultping in Sculptris and then send it over to zBrush for detailing.

Here is what I got out of Sculptris.



Here is the zBrush pass.



And a closeup of the details.



Oh and here are two sketches I forgot to post earlier.



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Zeldrak's Avatar
Old (#46)
the last one is cool, love the spidey legs, looking very detailed. Really love the way you add those small details everywhere, really brings out some character.
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Fingus's Avatar
Old (#47)
Thank you very much. The trick is to not use the same alpha all over but rather grab high resolution photos of people and grab the section of the face that you are going to detail and save that as a grayscale psd. I had about 12 different alphas for that guy. It might seem obvious, but it really helped me out when my teacher showed me that approach.

Here is today's sketch. It's Uranina, the muse of astronomy and philosophy. So far just the base body. I plan on giving her a toga and hair using zSketch. The sphere is a placeholder for a globe, and I realize now it looks like she's about to do a volleyball serve.

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RKHansen's Avatar
Old (#48)
A lot of great stuff in here
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Fingus's Avatar
Old (#49)


The hair and dress was done with zSketch that I later ClayPolished and went over with Clay and DamStandard.



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bigphun's Avatar
Old (#50)
Wow that last model is great, I never thought to use z spheres for cloth.
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