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created My daily 3D modeling sketchbook.
on 03-06-2011 02:39 PM
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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delicious modelling!
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
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yeah it's good to see this kind of volume. And when you say 'falling behind because of GDC' is that just because you're reading everything coming out of it or because you're a lucky bastard and are actually there?
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, triangle,
425 Posts,
Join Date Feb 2006,
Location Illinois
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The latter. I live in San Francisco.
Although I didn't actually go to GDC this year, I wasn't able to get a ticket through my school and I had nothing resembling a portfolio so I didn't see the reason to spend money on it. Instead I met up with people after the convention. I went out drinking with a bunch of graduates from DigiPen that I got to know through the guy who subletted my room over the summer for an internship at Lucasarts, and some friends of mine who run an indie studio in London. Next year I will be prepared.
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Last edited by Fingus; 07-01-2011 at 12:27 AM..
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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By the sounds of things you have a boss who knows what hes talk about. Just make sure not to only practise hands. People are intimidated by them, but they are actually really simple if you break it up into primitives. You're doing great though, make sure to keep it up!
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, vertex,
46 Posts,
Join Date Jun 2011,
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Yeah he knows his shit for sure. I'm learning so much stuff over there, I don't care if it's unpaid. I'm going to try to alternate between feet as well, and when I feel fairly confident in hands I will move on to other parts like eyes and mouths which are two body parts I really need to practice.
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Last edited by Fingus; 07-01-2011 at 12:02 PM..
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Could give a bit more space between the circled blue part of the hand ???

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, vertex,
46 Posts,
Join Date Jun 2011,
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Good catch, the thumb is pretty fubar right now as it's still heavily WIP, but thanks for pointing that out! I'm basing this off my own hand so it's easy to have ones observation skills fuddled because it's such a familiar sight.
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Whew, I'm always blown away by hand studies. Such a beautiful part of the human body, I don't know what I'd do without mine.
I'm no expert on hands, but might you be exaggerating the pronunciation of the hypothenar eminence? It seems like it should be a bit more level with the in the references I've seen, at least towards the digits.
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, null,
15 Posts,
Join Date Feb 2011,
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Indeed, good catch. It is too round and bulges too much, it's very visible in the strong plane change to the wrist. My boss also pointed out that the fingers are a bit too skinny in proportion to the wrist. It's tricky to work from your own body as it's so familiar you kinda become blind to details.
Leaving the other hand alone for now, my computer is too shitty to do fine details like the knuckles and wrinkles. I may revisit it later to fix the small issues, but I think I may be better off just doing new ones. Repetition is in my experience the best way to learn.
Here is the rough start on a second hand.
And my super shitty basemesh. I see people do sketches from rough box meshes like this so I wanted to try it. Seems to work pretty well so far, but I miss Slide Edge Tool and Insert Edge Loop.

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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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It's....beautiful... 
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, spline,
117 Posts,
Join Date May 2010,
Location Baltimore,MD
, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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love your stuff keep it up
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Awww thank you. :3
This was supposed to only be a quick mouth sketch because I have other homework due for tomorrow, but I got carried away and did a pigman. God damnit.
About 3 hours of work.
I also recorded a video of the whole process, it really helps to go back and look at your process to spot areas where you slow down or screw up.
http://vimeo.com/36329873
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Anatomy study.
But now I'm considering putting some clothes on him. I've been thinking about doing Sandor Clegane aka The Hound from the Song of Ice and Fire series for a while so I think I'll take him in that direction. Learn some hard surface techniques in zBrush.
And speaking of which I was watching the Eat3D Hard Surface 2 DVD and I got inspired to dick round a bit with the workflow he was demonstrating. Discovered that activating Polish on Dynamesh can give some pretty interesting effects combined with an inverted dam_standard.
Dramatic lighting for good measure.

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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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holy balls this is all awesome
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, spline,
200 Posts,
Join Date Apr 2010,
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So... yeah. This has been a pretty unproductive week. My other classes threw me a big pile of homework and there's been some other stuff...
My roommate Jacob asked me if he could rig the anatomy study dude I did, so I retopo'd him and put him in a tpose. He wants to do a muscle rig so he requested that I try to have the topology comform to the muscles. I have never done that before but I tried my best, not sure how well it worked out but time will show.
I also gave Marmoset a try. I understand why people use this tool a lot. It makes it ridiculously easy to get nice looking results.

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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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